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<blockquote data-quote="Chris_Nightwing" data-source="post: 6040108" data-attributes="member: 882"><p>A single attack with a single weapon is not a single swing, hit or miss, it's a series of attacks, parries, dodges, and we choose to represent that with a simple, single attack roll.</p><p></p><p>I'm not debating that people are capable of using two weapons at the same time effectively, I'm suggesting that we stick to the representation premise, and make a single attack roll to see if you achieve any damage. The benefit of having two weapons rather than one is then either that you're more likely to hit, you do more damage when you do hit, or you can defend yourself better whilst in melee.</p><p></p><p>At the same time bear in mind that carrying a single weapon, or a weapon and shield, have been viable combat options in reality, and we should also try to make it so that each of these is a reasonable option in the game itself. Because two attacks has a fundamentally different probability distribution to a single attack, this is very tricky, and neither the previous playtest TWF rule (half damage) nor the currrent rule (disadvantage on both attacks, no ability modifier) stack up.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6040108, member: 882"] A single attack with a single weapon is not a single swing, hit or miss, it's a series of attacks, parries, dodges, and we choose to represent that with a simple, single attack roll. I'm not debating that people are capable of using two weapons at the same time effectively, I'm suggesting that we stick to the representation premise, and make a single attack roll to see if you achieve any damage. The benefit of having two weapons rather than one is then either that you're more likely to hit, you do more damage when you do hit, or you can defend yourself better whilst in melee. At the same time bear in mind that carrying a single weapon, or a weapon and shield, have been viable combat options in reality, and we should also try to make it so that each of these is a reasonable option in the game itself. Because two attacks has a fundamentally different probability distribution to a single attack, this is very tricky, and neither the previous playtest TWF rule (half damage) nor the currrent rule (disadvantage on both attacks, no ability modifier) stack up. [/QUOTE]
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