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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="niklinna" data-source="post: 8442135" data-attributes="member: 71235"><p>I'm already pokin' around! Looks pretty comprehensive. Iniital comments & issues:</p><ul> <li data-xf-list-type="ul">Character sheet opens in NPC format, but the NPC button up top is not highlighted. (I hope these gigantic PC/NPC buttons are not visible to players; they chew up a lot of screen space for something that players will never even use.)</li> <li data-xf-list-type="ul">Layout is busy & cluttered (see below), and many labels overlap & partially obscure the values.</li> <li data-xf-list-type="ul">Many fields show a pop-up combo box for predefined options if you start typing. If you just click, it doesn't appear, but if you click a second time when the field is empty, the combo box appears, showing all predefined options. It isn't obvious that you need to click a second time to get that.</li> <li data-xf-list-type="ul">Archetype combo-box list contains all archetypes for all classes, even if you have specified a class, and the archetypes are implicitly ordered by class first, then archetype name, without any indication which class each archetype goes with.</li> <li data-xf-list-type="ul">Heritage combo-box list is not strictly alphabetical.</li> <li data-xf-list-type="ul">Culture combo-box list is not strictly alphabetical: Heritage cultures are listed after the more generic ones. Add headers to the list if possible, showing there are categories of heritages.</li> <li data-xf-list-type="ul">Tunnel Halfling culture is misspelled (missing final 'g').</li> <li data-xf-list-type="ul">Choosing a predefined option for many things doesn't seem to fill anything in with the content for that option. Are the predefined options just conveniences, or is the intent to have choosing them fill in things from the rules?</li> <li data-xf-list-type="ul"><s>Some fields filled with random values when I clicked. That only happened once and I haven't been able to reproduce it, but I'll keep an eye out for it.</s> [Edit: This was the Destiny subfields auto-filling when I chose a Destiny, but they didn't fill in until I clicked in a different field. If I pick a Destiny from the combo-box list, the subfields should fill in immediately.]</li> </ul><p>On visual design: Using black line borders for all these areas is really busy, especially when the border is a double line! Instead please use background shades/colors to distinguish boxed areas (be mindful of color blindness of course). Typeface distinctions can also be helpful in visual scanning. Right now sans serif & serif typefaces seem to be used randomly. If, for example, all labels are sans serif and all values are serif (or just visually distinct typeface families), it will be much easier for the user to scan for and find the information they want.</p><p></p><p>In several tables (notably equipment), column headings and line-item fields don't line up. Text in many fields would be better left-aligned rather than centered, which will help scanning lists of equipment and such. +Add and Modify buttons could be made much more compact by using a simple + and hamburger-menu icon instead of textual labels.</p><p></p><p>I'll keep pokin'!</p></blockquote><p></p>
[QUOTE="niklinna, post: 8442135, member: 71235"] I'm already pokin' around! Looks pretty comprehensive. Iniital comments & issues: [LIST] [*]Character sheet opens in NPC format, but the NPC button up top is not highlighted. (I hope these gigantic PC/NPC buttons are not visible to players; they chew up a lot of screen space for something that players will never even use.) [*]Layout is busy & cluttered (see below), and many labels overlap & partially obscure the values. [*]Many fields show a pop-up combo box for predefined options if you start typing. If you just click, it doesn't appear, but if you click a second time when the field is empty, the combo box appears, showing all predefined options. It isn't obvious that you need to click a second time to get that. [*]Archetype combo-box list contains all archetypes for all classes, even if you have specified a class, and the archetypes are implicitly ordered by class first, then archetype name, without any indication which class each archetype goes with. [*]Heritage combo-box list is not strictly alphabetical. [*]Culture combo-box list is not strictly alphabetical: Heritage cultures are listed after the more generic ones. Add headers to the list if possible, showing there are categories of heritages. [*]Tunnel Halfling culture is misspelled (missing final 'g'). [*]Choosing a predefined option for many things doesn't seem to fill anything in with the content for that option. Are the predefined options just conveniences, or is the intent to have choosing them fill in things from the rules? [*][S]Some fields filled with random values when I clicked. That only happened once and I haven't been able to reproduce it, but I'll keep an eye out for it.[/S] [Edit: This was the Destiny subfields auto-filling when I chose a Destiny, but they didn't fill in until I clicked in a different field. If I pick a Destiny from the combo-box list, the subfields should fill in immediately.] [/LIST] On visual design: Using black line borders for all these areas is really busy, especially when the border is a double line! Instead please use background shades/colors to distinguish boxed areas (be mindful of color blindness of course). Typeface distinctions can also be helpful in visual scanning. Right now sans serif & serif typefaces seem to be used randomly. If, for example, all labels are sans serif and all values are serif (or just visually distinct typeface families), it will be much easier for the user to scan for and find the information they want. In several tables (notably equipment), column headings and line-item fields don't line up. Text in many fields would be better left-aligned rather than centered, which will help scanning lists of equipment and such. +Add and Modify buttons could be made much more compact by using a simple + and hamburger-menu icon instead of textual labels. I'll keep pokin'! [/QUOTE]
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