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<blockquote data-quote="niklinna" data-source="post: 8442277" data-attributes="member: 71235"><p>More comments! As usual with this sort of thing, I'm not reporting on what you got right 'cause it doesn't need attention.</p><ul> <li data-xf-list-type="ul">Death Saves, Fatigue, & Strife check boxes are independent of one another. If you click, say, the third one, then the first three should fill in. (See the pretty nifty Blades in the Dark character sheet for a good example, in the Stress & XP trackers.)</li> <li data-xf-list-type="ul">It would make sense to put Temp HP and Current HP in side-by-side fields (or Temp above Current), since those together in order are your "active" HP.</li> <li data-xf-list-type="ul">Ability modifier & save values should have a + or - in front of them.</li> <li data-xf-list-type="ul">Skills should show your effective values so you can judge likelihood of success.</li> <li data-xf-list-type="ul">Skills should have a pop-up menu of abilities, defaulting to the, well, default, so you can change it for a given check without having to answer the prompt every single time. (See the pretty nifty Torg Eternity character sheet for a good example.)</li> <li data-xf-list-type="ul">I'm torn about the presence of d20 icons to click in order to roll the save or ability check, when you could make the save/skill name clickable and save a little real estate. On the other hand, that is not obvious, but it's pretty easily discovered when the cursor changes to a hand. (Again see the Torg Eternity character sheet for an example. It does add a d20 icon for custom skills, since those labels are editable by default, a not-great visual compromise but most efficient in general; labels are bigger mouse targets for Fitz's law.)</li> <li data-xf-list-type="ul">I entered "+3" in my attack bonus for a weapon, and the rolls all came out as zero. Entering a + or - is something many players are likely to do, so the field parser or die roll calculator should account for that.</li> <li data-xf-list-type="ul">Features & Knacks (possibly more) are just big freeform text fields, with no means of tracking uses of abilities. Ideally these would be collections of line items with fields for "uses per (long|short) rest", "uses so far", name, description, and so one. (I hate to harp on it, but the Torg Eternity character sheet once again has several great examples of this under the Weapons & Powers section, which would also be great to have for the Character tab's Attacks & Spellcasting. It might even make sense to have all prepped/known spells in the Attacks & Spellcasting section.)</li> </ul></blockquote><p></p>
[QUOTE="niklinna, post: 8442277, member: 71235"] More comments! As usual with this sort of thing, I'm not reporting on what you got right 'cause it doesn't need attention. [LIST] [*]Death Saves, Fatigue, & Strife check boxes are independent of one another. If you click, say, the third one, then the first three should fill in. (See the pretty nifty Blades in the Dark character sheet for a good example, in the Stress & XP trackers.) [*]It would make sense to put Temp HP and Current HP in side-by-side fields (or Temp above Current), since those together in order are your "active" HP. [*]Ability modifier & save values should have a + or - in front of them. [*]Skills should show your effective values so you can judge likelihood of success. [*]Skills should have a pop-up menu of abilities, defaulting to the, well, default, so you can change it for a given check without having to answer the prompt every single time. (See the pretty nifty Torg Eternity character sheet for a good example.) [*]I'm torn about the presence of d20 icons to click in order to roll the save or ability check, when you could make the save/skill name clickable and save a little real estate. On the other hand, that is not obvious, but it's pretty easily discovered when the cursor changes to a hand. (Again see the Torg Eternity character sheet for an example. It does add a d20 icon for custom skills, since those labels are editable by default, a not-great visual compromise but most efficient in general; labels are bigger mouse targets for Fitz's law.) [*]I entered "+3" in my attack bonus for a weapon, and the rolls all came out as zero. Entering a + or - is something many players are likely to do, so the field parser or die roll calculator should account for that. [*]Features & Knacks (possibly more) are just big freeform text fields, with no means of tracking uses of abilities. Ideally these would be collections of line items with fields for "uses per (long|short) rest", "uses so far", name, description, and so one. (I hate to harp on it, but the Torg Eternity character sheet once again has several great examples of this under the Weapons & Powers section, which would also be great to have for the Character tab's Attacks & Spellcasting. It might even make sense to have all prepped/known spells in the Attacks & Spellcasting section.) [/LIST] [/QUOTE]
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