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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="paulvenner" data-source="post: 8446928" data-attributes="member: 15488"><p>Hi</p><p></p><p>I'm the Developer who is doing the work for Morrus for this Character sheet on Roll20.</p><p></p><p>In general the sheet looks like it does because it is a recreation of the pdf character sheet available on the Level Up site.</p><p></p><p>I've read through the lists and so far I've fixed</p><ul> <li data-xf-list-type="ul">ensured the PC tab is first</li> <li data-xf-list-type="ul">put Heritage and Culture into strict alphabetic order</li> <li data-xf-list-type="ul">Corrected spelling</li> <li data-xf-list-type="ul">Fixed some lists formatting - like equipment and some others - still looking at this for the best layout</li> </ul><p>I'll try to answer some of the queries here</p><ul> <li data-xf-list-type="ul">This was the Destiny subfields auto-filling when I chose a Destiny, but they didn't fill in until I clicked in a different field. If I pick a Destiny from the combo-box list, the subfields should fill in immediately</li> </ul><p>this is because roll20/html doesn't treat a change to be live unless you've clicked out of the field, it then saves the change you've typed in/selected - i can then fire off a sheetworker script to fill in the other fields.</p><ul> <li data-xf-list-type="ul">Archetype combo-box list contains all archetypes for all classes, even if you have specified a class, and the archetypes are implicitly ordered by class first, then archetype name, without any indication which class each archetype goes with.</li> </ul><p>Currently its difficult to do dynamic combo boxes. So lists that fill from other lists. I am investigating some options and I'll add it to my stuff to do list</p><ul> <li data-xf-list-type="ul">Choosing a predefined option for many things doesn't seem to fill anything in with the content for that option. Are the predefined options just conveniences, or is the intent to have choosing them fill in things from the rules?</li> </ul><p>a lot of the drop down lists are just that aids to help you select stuff quicker</p><ul> <li data-xf-list-type="ul">Death Saves, Fatigue, & Strife check boxes are independent of one another. If you click, say, the third one, then the first three should fill in. (See the pretty nifty Blades in the Dark character sheet for a good example, in the Stress & XP trackers.)</li> </ul><p>I have added this to the 'list'</p><ul> <li data-xf-list-type="ul">It would make sense to put Temp HP and Current HP in side-by-side fields (or Temp above Current), since those together in order are your "active" HP.</li> </ul><p>it looks like this because of the original format of the character sheet</p><ul> <li data-xf-list-type="ul">Ability modifier & save values should have a + or - in front of them.</li> </ul><p>This is a facit of the roll20 and hmtl number field - i will look into the possibility of improving this - i.e. its on the list <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><ul> <li data-xf-list-type="ul">Skills should show your effective values so you can judge likelihood of success.</li> </ul><p>this is difficult to do as skills have been detached from abilities </p><ul> <li data-xf-list-type="ul">Skills should have a pop-up menu of abilities, defaulting to the, well, default, so you can change it for a given check without having to answer the prompt every single time. (See the pretty nifty Torg Eternity character sheet for a good example.)</li> </ul><p>i could use the default from the standard 5th ed - i wil look into this - added to the 'list'</p><ul> <li data-xf-list-type="ul">I'm torn about the presence of d20 icons to click in order to roll the save or ability check, when you could make the save/skill name clickable and save a little real estate. On the other hand, that is not obvious, but it's pretty easily discovered when the cursor changes to a hand. (Again see the Torg Eternity character sheet for an example. It does add a d20 icon for custom skills, since those labels are editable by default, a not-great visual compromise but most efficient in general; labels are bigger mouse targets for Fitz's law.)</li> </ul><p>i'll be honest i am the same i will look in to it as the dice do use up screen real-estate - added to the 'list'</p><ul> <li data-xf-list-type="ul">I entered "+3" in my attack bonus for a weapon, and the rolls all came out as zero. Entering a + or - is something many players are likely to do, so the field parser or die roll calculator should account for that.</li> </ul><p>Ok this is because i set the attack bonus to be a text field and treated it as just a number which means if you put in +10 or -10 it breaks -- i'll look at fixing this and document it better in the wiki</p><ul> <li data-xf-list-type="ul">Features & Knacks (possibly more) are just big freeform text fields, with no means of tracking uses of abilities. Ideally these would be collections of line items with fields for "uses per (long|short) rest", "uses so far", name, description, and so one. (I hate to harp on it, but the Torg Eternity character sheet once again has several great examples of this under the Weapons & Powers section, which would also be great to have for the Character tab's Attacks & Spellcasting. It might even make sense to have all prepped/known spells in the Attacks & Spellcasting section.)</li> </ul><p>I'll add this to the 'list'</p><ul> <li data-xf-list-type="ul">I tried <strong>importing NPCs </strong>using the "Transmogrifier" from a standard 5e game with the following results:</li> <li data-xf-list-type="ul">Name and Ability scores <strong>do </strong>come through (str, dex, etc), but that's about it. It does not auto-calculate the bonus modifiers.</li> <li data-xf-list-type="ul">Nothing else comes through. Even if I have to manually re-add specific abilities, it would be helpful to have Armor Class, Hit Points, and Speed also transfer over.</li> </ul><p>i'll be honest not sure about this one, but I'll look into this to see if we can get more working</p><p></p><ul> <li data-xf-list-type="ul"><strong>Spells:</strong></li> <li data-xf-list-type="ul">I'd like to be able to put in the descriptions of the spells, even if in a multi-line text-box format. It makes it easier to look up the game text in a session than having to find the page in a book.</li> </ul><p>I'll look into doing this</p><ul> <li data-xf-list-type="ul"><strong>Equipment:</strong></li> <li data-xf-list-type="ul">Just like with spells, I'd like to be able to put in full descriptions (more than just properties). I often use custom items with various amounts of flavor text.</li> </ul><p>again i'll look into it</p><ul> <li data-xf-list-type="ul"><strong>Notes Section:</strong></li> <li data-xf-list-type="ul">I'd love either an additional button-tab for a "Notes" page or at least a text box under Backgrounds for additional notes. I guess "Verbosity" is my theme here.</li> </ul><p>i can add a new tab after spells for notes.. added to the 'list'</p><ul> <li data-xf-list-type="ul"><strong>Skills:</strong></li> <li data-xf-list-type="ul">An option to rename skills for Homebrew purposes would be really nifty, but that's a very frivolous request!</li> </ul><p>not sure how to do this, but i'll look into it i.e. add it to the 'list'</p><p></p><p>ok thats a few things added to the list.. i'll try to work through them as soon as i can - some may not be possible - but some may be quick fixes -- when i fix the sheet i have to send it to roll20 for approval this can take up to a week, during this time i can continue working on more fixes and if i finish them i can submit them up until roll20 approve the changes and then it starts again i send the next batch for approval etc... </p><p></p><p>if any one has any more questions please feel free to ask</p></blockquote><p></p>
[QUOTE="paulvenner, post: 8446928, member: 15488"] Hi I'm the Developer who is doing the work for Morrus for this Character sheet on Roll20. In general the sheet looks like it does because it is a recreation of the pdf character sheet available on the Level Up site. I've read through the lists and so far I've fixed [LIST] [*]ensured the PC tab is first [*]put Heritage and Culture into strict alphabetic order [*]Corrected spelling [*]Fixed some lists formatting - like equipment and some others - still looking at this for the best layout [/LIST] I'll try to answer some of the queries here [LIST] [*]This was the Destiny subfields auto-filling when I chose a Destiny, but they didn't fill in until I clicked in a different field. If I pick a Destiny from the combo-box list, the subfields should fill in immediately [/LIST] this is because roll20/html doesn't treat a change to be live unless you've clicked out of the field, it then saves the change you've typed in/selected - i can then fire off a sheetworker script to fill in the other fields. [LIST] [*]Archetype combo-box list contains all archetypes for all classes, even if you have specified a class, and the archetypes are implicitly ordered by class first, then archetype name, without any indication which class each archetype goes with. [/LIST] Currently its difficult to do dynamic combo boxes. So lists that fill from other lists. I am investigating some options and I'll add it to my stuff to do list [LIST] [*]Choosing a predefined option for many things doesn't seem to fill anything in with the content for that option. Are the predefined options just conveniences, or is the intent to have choosing them fill in things from the rules? [/LIST] a lot of the drop down lists are just that aids to help you select stuff quicker [LIST] [*]Death Saves, Fatigue, & Strife check boxes are independent of one another. If you click, say, the third one, then the first three should fill in. (See the pretty nifty Blades in the Dark character sheet for a good example, in the Stress & XP trackers.) [/LIST] I have added this to the 'list' [LIST] [*]It would make sense to put Temp HP and Current HP in side-by-side fields (or Temp above Current), since those together in order are your "active" HP. [/LIST] it looks like this because of the original format of the character sheet [LIST] [*]Ability modifier & save values should have a + or - in front of them. [/LIST] This is a facit of the roll20 and hmtl number field - i will look into the possibility of improving this - i.e. its on the list ;) [LIST] [*]Skills should show your effective values so you can judge likelihood of success. [/LIST] this is difficult to do as skills have been detached from abilities [LIST] [*]Skills should have a pop-up menu of abilities, defaulting to the, well, default, so you can change it for a given check without having to answer the prompt every single time. (See the pretty nifty Torg Eternity character sheet for a good example.) [/LIST] i could use the default from the standard 5th ed - i wil look into this - added to the 'list' [LIST] [*]I'm torn about the presence of d20 icons to click in order to roll the save or ability check, when you could make the save/skill name clickable and save a little real estate. On the other hand, that is not obvious, but it's pretty easily discovered when the cursor changes to a hand. (Again see the Torg Eternity character sheet for an example. It does add a d20 icon for custom skills, since those labels are editable by default, a not-great visual compromise but most efficient in general; labels are bigger mouse targets for Fitz's law.) [/LIST] i'll be honest i am the same i will look in to it as the dice do use up screen real-estate - added to the 'list' [LIST] [*]I entered "+3" in my attack bonus for a weapon, and the rolls all came out as zero. Entering a + or - is something many players are likely to do, so the field parser or die roll calculator should account for that. [/LIST] Ok this is because i set the attack bonus to be a text field and treated it as just a number which means if you put in +10 or -10 it breaks -- i'll look at fixing this and document it better in the wiki [LIST] [*]Features & Knacks (possibly more) are just big freeform text fields, with no means of tracking uses of abilities. Ideally these would be collections of line items with fields for "uses per (long|short) rest", "uses so far", name, description, and so one. (I hate to harp on it, but the Torg Eternity character sheet once again has several great examples of this under the Weapons & Powers section, which would also be great to have for the Character tab's Attacks & Spellcasting. It might even make sense to have all prepped/known spells in the Attacks & Spellcasting section.) [/LIST] I'll add this to the 'list' [LIST] [*]I tried [B]importing NPCs [/B]using the "Transmogrifier" from a standard 5e game with the following results: [*]Name and Ability scores [B]do [/B]come through (str, dex, etc), but that's about it. It does not auto-calculate the bonus modifiers. [*]Nothing else comes through. Even if I have to manually re-add specific abilities, it would be helpful to have Armor Class, Hit Points, and Speed also transfer over. [/LIST] i'll be honest not sure about this one, but I'll look into this to see if we can get more working [LIST] [*][B]Spells:[/B] [*]I'd like to be able to put in the descriptions of the spells, even if in a multi-line text-box format. It makes it easier to look up the game text in a session than having to find the page in a book. [/LIST] I'll look into doing this [LIST] [*][B]Equipment:[/B] [*]Just like with spells, I'd like to be able to put in full descriptions (more than just properties). I often use custom items with various amounts of flavor text. [/LIST] again i'll look into it [LIST] [*][B]Notes Section:[/B] [*]I'd love either an additional button-tab for a "Notes" page or at least a text box under Backgrounds for additional notes. I guess "Verbosity" is my theme here. [/LIST] i can add a new tab after spells for notes.. added to the 'list' [LIST] [*][B]Skills:[/B] [*]An option to rename skills for Homebrew purposes would be really nifty, but that's a very frivolous request! [/LIST] not sure how to do this, but i'll look into it i.e. add it to the 'list' ok thats a few things added to the list.. i'll try to work through them as soon as i can - some may not be possible - but some may be quick fixes -- when i fix the sheet i have to send it to roll20 for approval this can take up to a week, during this time i can continue working on more fixes and if i finish them i can submit them up until roll20 approve the changes and then it starts again i send the next batch for approval etc... if any one has any more questions please feel free to ask [/QUOTE]
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