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<blockquote data-quote="tetrasodium" data-source="post: 8238259" data-attributes="member: 93670"><p>I'm not sure where I lost you so I'll try the scattergun approach</p><ul> <li data-xf-list-type="ul"><strong>A:</strong> "resistant to nonmagical bludgeoning piercing & slashing damage" is used extensively on creatures and it doesn't matter if that is just right over or underused.</li> <li data-xf-list-type="ul"><strong>B:</strong> energy damage is fire/cold/acid/etc & monsters with one or more energy resist as well as one or more energy immune in their statblock are common, it doesn't matter if this is just right over or underused.</li> <li data-xf-list-type="ul"><strong>C:</strong> There is probably some ballark estimate method for determining for how high the bar should be for a class or ability & maybe a vague guesstimate for if something (ability, magic item, spell whatever) is too much or too little.</li> <li data-xf-list-type="ul"><strong>D: </strong>With all of that out spells need to be pegged towards <em>some</em> ballpark of how good a spell should be using whatever method wotc uses for C. That even applies to the "<a href="https://www.dndbeyond.com/posts/177-spell-spotlight-fireball" target="_blank">intentionally overtuned</a>" ones or they wouldn't be able to say "yea we managed to overtune that one". <strong>This also applies to nondamage spells like buffs, debuffs, battlefiled control spells etc</strong>.</li> <li data-xf-list-type="ul"><strong>E:</strong> In anime/manga/etc it's not uncommon for a character to reveal that they have bee secretly holding back much of of their strength with some kind of<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/PowerLimiter" target="_blank"> power limiter</a> & this frequently comes in the form of weighted clothes like <a href="https://www.youtube.com/watch?v=2ON1Pwn_p8s" target="_blank">this</a> & <a href="https://www.youtube.com/watch?v=GYysLFru7u8" target="_blank">this</a></li> <li data-xf-list-type="ul"><strong>F:</strong> There is no guidance from wotc for balancing caster players against martial ones if you don't give out magic weapons & they take great pains to show that such a situation should rarely happen<br /> [spoiler="like so"][ATTACH=full]135069[/ATTACH][/spoiler]</li> </ul><p></p><p>When a fighter rogue or whatever gets a magic weapon like a +1 they pretty much treat the large number of creatures with A as no longer being resistant to them if they just shed their power limiter by equipping that magic weapon. Doing this results in Any and all creatures that were resistant to the nonmagical b/p/s being applied now no longer being resistant to the bludgeoning piercing or slashing damage t would otherwise have taken half damage from simply because it's "magical" so the method used in Dis out of wack.</p><p></p><p>The asymmetrical part doesn't matter if the buff/debuff/control/etc spells were too good before the power limiter was removed from the martial & now too weak with the magic weapon ignoring all of those monsters that were resistant before equipping that weapon. What matters is that there is no guidance or easy way to apply a similar power limiter removal to casters for a gm who believes that the nondamage spells(or any other grouping of spells) were pegged to a bar that assumed martials were expected to be wielding nonmagic weapons & doing half damage when those spells are being cast.</p><p></p><p><strong><em><u>If</u></em> in a5e the majority of damage spells are not considered magical fire/cold/acid/etc</strong> but casters have a way to shed the resistance to nonmagic fire/cold/etc of similar triviality as equipping a +1 weapon then it suggests that nondamage spells should also have a similarly huge step up or already be tuned to the assumption that resistant to nonmagical X is shed equally fast by both casters & martials. The spell tags could be an easy way of doing this like by having focus items with +N [control & buff] & the spells themselves having some kind of upcast type mechanic built in if using such a focus</p><p></p><p>For the record I don't care if casters and martials do the same damage or not, but a character focused on the nondamage stuff should be contributing a reasonably similar value & the nondamage buff/debuff/battlefield control spells seem to be pegged down around the assumption that martials will be doing half damage even though wotc takes pains to ensure those martials are not generally dealing half damage.</p><p>edit: the herald thing was an aura round level 10 that made it so thenearby allies make are treated as of they are magical</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8238259, member: 93670"] I'm not sure where I lost you so I'll try the scattergun approach [LIST] [*][B]A:[/B] "resistant to nonmagical bludgeoning piercing & slashing damage" is used extensively on creatures and it doesn't matter if that is just right over or underused. [*][B]B:[/B] energy damage is fire/cold/acid/etc & monsters with one or more energy resist as well as one or more energy immune in their statblock are common, it doesn't matter if this is just right over or underused. [*][B]C:[/B] There is probably some ballark estimate method for determining for how high the bar should be for a class or ability & maybe a vague guesstimate for if something (ability, magic item, spell whatever) is too much or too little. [*][B]D: [/B]With all of that out spells need to be pegged towards [I]some[/I] ballpark of how good a spell should be using whatever method wotc uses for C. That even applies to the "[URL='https://www.dndbeyond.com/posts/177-spell-spotlight-fireball']intentionally overtuned[/URL]" ones or they wouldn't be able to say "yea we managed to overtune that one". [B]This also applies to nondamage spells like buffs, debuffs, battlefiled control spells etc[/B]. [*][B]E:[/B] In anime/manga/etc it's not uncommon for a character to reveal that they have bee secretly holding back much of of their strength with some kind of[URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/PowerLimiter'] power limiter[/URL] & this frequently comes in the form of weighted clothes like [URL='https://www.youtube.com/watch?v=2ON1Pwn_p8s']this[/URL] & [URL='https://www.youtube.com/watch?v=GYysLFru7u8']this[/URL] [*][B]F:[/B] There is no guidance from wotc for balancing caster players against martial ones if you don't give out magic weapons & they take great pains to show that such a situation should rarely happen [spoiler="like so"][ATTACH type="full" alt="1617394147582.png"]135069[/ATTACH][/spoiler] [/LIST] When a fighter rogue or whatever gets a magic weapon like a +1 they pretty much treat the large number of creatures with A as no longer being resistant to them if they just shed their power limiter by equipping that magic weapon. Doing this results in Any and all creatures that were resistant to the nonmagical b/p/s being applied now no longer being resistant to the bludgeoning piercing or slashing damage t would otherwise have taken half damage from simply because it's "magical" so the method used in Dis out of wack. The asymmetrical part doesn't matter if the buff/debuff/control/etc spells were too good before the power limiter was removed from the martial & now too weak with the magic weapon ignoring all of those monsters that were resistant before equipping that weapon. What matters is that there is no guidance or easy way to apply a similar power limiter removal to casters for a gm who believes that the nondamage spells(or any other grouping of spells) were pegged to a bar that assumed martials were expected to be wielding nonmagic weapons & doing half damage when those spells are being cast. [B][I][U]If[/U][/I] in a5e the majority of damage spells are not considered magical fire/cold/acid/etc[/B] but casters have a way to shed the resistance to nonmagic fire/cold/etc of similar triviality as equipping a +1 weapon then it suggests that nondamage spells should also have a similarly huge step up or already be tuned to the assumption that resistant to nonmagical X is shed equally fast by both casters & martials. The spell tags could be an easy way of doing this like by having focus items with +N [control & buff] & the spells themselves having some kind of upcast type mechanic built in if using such a focus For the record I don't care if casters and martials do the same damage or not, but a character focused on the nondamage stuff should be contributing a reasonably similar value & the nondamage buff/debuff/battlefield control spells seem to be pegged down around the assumption that martials will be doing half damage even though wotc takes pains to ensure those martials are not generally dealing half damage. edit: the herald thing was an aura round level 10 that made it so thenearby allies make are treated as of they are magical [/QUOTE]
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