I think a sizable chunk of the 4e hate was because of the adventures, most of which (especially early on) did little to spotlight that editions strengths, and a lot to showcase its weaknesses. (I'm not trying to bash 4e - I liked it well enough, but not most of the adventures.)Looking Good! I like the "shinny math dice".
Are you rolling out a starter module or a low cost quickstart PDF? I have long thought that a dynamic starter modules can help launch a system.
I wasnt a big 5e fan at first, but the sandboxish nature of Lost Mines made me want to keep playing and kept me engaged until i learned to like the system. A weaker module have soured me.
Hey, Morrus - I wanna talk about Level Up! When are we gonna see some monsters? Have I missed that somehow? Monsters (that and the way skills and tools work) are some of my only complaints about 5e. The stuff I've seen so far in Level Up looks good too, but it doesn't address much of what I care about when it comes to "fixing" (I don't like that word, but still...) 5e.Ducks in
Oh we're still on this?
ducks back out
You have!When are we gonna see some monsters? Have I missed that somehow?
Second this.I think that the only thing that I don't like about that gnome, and I'm not passionate about this objection, is the +1 agility. It's pretty much "always on" except when you fight things small or smaller, which makes it somewhat easy to forget (either leaving your AC too high when you fight something small, or too low the rest of the time if you don't just add it in). I generally don't like things that happen a lot-of-the-time-but-not-always (or at very easy to remember specific triggers). It's certainly not deal-breaking, though.
I had suggested making it a lesser displacement effect (building on natural illusion), and like Blur, is foiled only by blind sight or True Seeing.Second this.
It's like ability is written to be more complex than it's needed to bee.
If +1 AC is too strong, then don't write it in. Having it work 90-95% of the time and being forced to manage it seems little silly.
Either make it work 100% all the time or find something else to describe "agility":
+5ft move speed or proficiency in Acrobatics or Stealth. Or expertise in one of those 2 skills.
This ability seems to be a compliment to gnome cunning, perhaps something like gnomish kilter.This is hairsplitting, but Cunning reflexes should be renamed. It works great for dexterity save, strength saves could be a stretch for naming it this way, but constitution? what is cunning in having reflexes in constitution saves? You communicate with your white blood cells and giving them instructions?
"Natural resilience" of "Small folk tenacity" might be better name to have all 3 saves under the same umbrella.
Something like:I had suggested making it a lesser displacement effect (building on natural illusion), and like Blur, is foiled only by blind sight or True Seeing.
I would not put culture traits that overlap with class traits, feels like losing out either in class features or culture features.