Here’s a quick glance at some of the nearly completed parts of the Level Up: Advanced 5th Edition core rulebook! Awesome layout by Frank Michienzi. Art from Claudio Pozas and Shen Fei. Writing from a diverse team of awesome D&D experts.
I think a sizable chunk of the 4e hate was because of the adventures, most of which (especially early on) did little to spotlight that editions strengths, and a lot to showcase its weaknesses. (I'm not trying to bash 4e - I liked it well enough, but not most of the adventures.)Looking Good! I like the "shinny math dice".
Are you rolling out a starter module or a low cost quickstart PDF? I have long thought that a dynamic starter modules can help launch a system.
I wasnt a big 5e fan at first, but the sandboxish nature of Lost Mines made me want to keep playing and kept me engaged until i learned to like the system. A weaker module have soured me.
"Clickety clackety! Time to attackety!"I like shiny math rocks!
Hey, Morrus - I wanna talk about Level Up! When are we gonna see some monsters? Have I missed that somehow? Monsters (that and the way skills and tools work) are some of my only complaints about 5e. The stuff I've seen so far in Level Up looks good too, but it doesn't address much of what I care about when it comes to "fixing" (I don't like that word, but still...) 5e.Ducks in
Oh we're still on this?
ducks back out
You have!When are we gonna see some monsters? Have I missed that somehow?