Michael Morris
First Post
I'll just start with one, then explain the outside rules concerning it and it's brethren...
First some notes on the spell description itself. Since the vast majority of casting times is "1 standard action", I've made a rule that if a spell doesn't state a casting time, then 1 standard action should be assumed. Similarly, assume spell resistance is allowed unless the spell description says otherwise.
Spells with a level of X take up space in a spell book equal to their highest possible level, and when the wizard goes up in level they must add a page to the space of each level X spell they know. Sorcerers and other spontaneous casters can cast a level X spell at the level they know it or any lower level. When they go up in level they may promote the X level spells they know to any new higher level slots they have gained - if they do they may immediately choose a new spell for the slot vacated by the promoted level X spell.
Cure Wounds also has a ritual mode. The rules for this are in this post.
This spell replaces cure light wounds, et al.
Cure wounds is a based on a familiar example. Here's a new (and quite powerful) X spell, the revised version of alacrity.
Note that a spell is an "incantation" if it's casting time is 1 round or less.
Cure Wounds
Conjuration (Healing) [Valra]
Level: (X) Bard X, Clr X, Drd X, Pal X, Rng X
Range: Touch
Target: Creature Touched
Duration: Instantaneous
Saving Throw: Will Half (harmless)
You channel positive energy to cure Xd8 of the damage dealt to the touched creature +1 point per casting level (maximum 5X). Undead are dealt damage by this spell instead of being healed and can attempt a will save for half damage.
Ritual: As a 1 minute ritual this spell cures Xd12 damage per level the spell was cast at.
Conjuration (Healing) [Valra]
Level: (X) Bard X, Clr X, Drd X, Pal X, Rng X
Range: Touch
Target: Creature Touched
Duration: Instantaneous
Saving Throw: Will Half (harmless)
You channel positive energy to cure Xd8 of the damage dealt to the touched creature +1 point per casting level (maximum 5X). Undead are dealt damage by this spell instead of being healed and can attempt a will save for half damage.
Ritual: As a 1 minute ritual this spell cures Xd12 damage per level the spell was cast at.
First some notes on the spell description itself. Since the vast majority of casting times is "1 standard action", I've made a rule that if a spell doesn't state a casting time, then 1 standard action should be assumed. Similarly, assume spell resistance is allowed unless the spell description says otherwise.
Spells with a level of X take up space in a spell book equal to their highest possible level, and when the wizard goes up in level they must add a page to the space of each level X spell they know. Sorcerers and other spontaneous casters can cast a level X spell at the level they know it or any lower level. When they go up in level they may promote the X level spells they know to any new higher level slots they have gained - if they do they may immediately choose a new spell for the slot vacated by the promoted level X spell.
Cure Wounds also has a ritual mode. The rules for this are in this post.
This spell replaces cure light wounds, et al.
Cure wounds is a based on a familiar example. Here's a new (and quite powerful) X spell, the revised version of alacrity.
Alacrity
Transmutation [Abora, Metamagic, Time]
Level: (X), Sor/Wiz X
Components: V, S, M
Range: Personal
Target: You
Duration: 1 round / level (D)
"To learn how to do something quickly, first learn how to do it slowly." - Telsindria.
You may cast incantations of less level than this spell was cast from as a move action. (You can take two move actions a round).
Material Component: A feather from a swift.
Transmutation [Abora, Metamagic, Time]
Level: (X), Sor/Wiz X
Components: V, S, M
Range: Personal
Target: You
Duration: 1 round / level (D)
"To learn how to do something quickly, first learn how to do it slowly." - Telsindria.
You may cast incantations of less level than this spell was cast from as a move action. (You can take two move actions a round).
Material Component: A feather from a swift.
Note that a spell is an "incantation" if it's casting time is 1 round or less.
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