Yaarel
🇮🇱 🇺🇦 He-Mage
The playtest is evolving a nice "Level Zero".
Level Zero means, everything a character gains BEFORE gaining levels in a class.
In light of the playtest:
Level Zero Features
• Species
• Abilities
• Background
The Background includes both Ability Score Improvements and Background Feat.
If players are interested in playing a character that is a young adult, approximately age 16 to 19, the Level Zero Features are perfect.
Further considerations:
The Species grants hit points. Currently, the class grants max hit points Level 1. Alternatively, the game can have, for example, Elf grants 1d8 (or 5) + Constitution hit points, and then when gaining a level 1 in a class, Druid grants an additional 1d8 (or 5) + Constitution hit points.
Size (Species): Hit Points
Small (Gnome, Halfling, Human): 1d6 (or 4)
Medium (Dwarf, Elf, Human, Tiefling): 1d8 (or 5)
Powerful Build (Dragonborn, Dwarf?, Human?, Orc): 1d10 (or 6)
Large (Orc?): 1d12 (or 7)
Background proficiencies can grant: All Simple Weapons, One Martial Weapon, or One Cantrip.
Note, classes tend to be frontloaded, with an abundance of features all available at level 1 to flesh out a comprehensive concept. It is possible to divide level 1 into two even three levels. Nevertheless, what the Species, Abilities, and Background already supply according to the playtest, plus simple ways to grant hit points (species) and a favored combat style (background), makes a solid, playable, level zero character.
Level Zero means, everything a character gains BEFORE gaining levels in a class.
In light of the playtest:
Level Zero Features
• Species
• Abilities
• Background
The Background includes both Ability Score Improvements and Background Feat.
If players are interested in playing a character that is a young adult, approximately age 16 to 19, the Level Zero Features are perfect.
Further considerations:
The Species grants hit points. Currently, the class grants max hit points Level 1. Alternatively, the game can have, for example, Elf grants 1d8 (or 5) + Constitution hit points, and then when gaining a level 1 in a class, Druid grants an additional 1d8 (or 5) + Constitution hit points.
Size (Species): Hit Points
Small (Gnome, Halfling, Human): 1d6 (or 4)
Medium (Dwarf, Elf, Human, Tiefling): 1d8 (or 5)
Powerful Build (Dragonborn, Dwarf?, Human?, Orc): 1d10 (or 6)
Large (Orc?): 1d12 (or 7)
Background proficiencies can grant: All Simple Weapons, One Martial Weapon, or One Cantrip.
Note, classes tend to be frontloaded, with an abundance of features all available at level 1 to flesh out a comprehensive concept. It is possible to divide level 1 into two even three levels. Nevertheless, what the Species, Abilities, and Background already supply according to the playtest, plus simple ways to grant hit points (species) and a favored combat style (background), makes a solid, playable, level zero character.