MerakSpielman
First Post
Ok, the paradigm for my current campaign is thus: The characters are all the elite, specially trained apprentices of their respective mentors. As such, they have seen everything their mentors are capable of, up to and including specific, high-level special abilities. (The mentors are 20th level versions of the PCs). Unfortunately, the PCs had to start adventuring after acquiring the raw knowledge of what their class is capable of, but without the extreme level of practice required to master the techniques. That's what they're doing when they're adventuring - perfecting the techniques. After a certain amount of practice (read: combat) they have a revelation - they finally understand a concept that they knew before only as rote, memorized words. They level up. They've all mapped out in advance the rough levels/PrCs they plan on taking, and will need a damn good role-playing reason to deviate.