Mark Causey
Explorer
I was thinking about how often I want my character to progress faster, but I've not wanted to attempt to discard the leveling mechanic already present in D&D. I was wondering, could you balance:
Getting a new feat/ability every level
with:
Your co-players, and not you, get to make the choice as to what you get.
or
Your co-players, and not you, get to make the choice as to what you get on every level but 3^x.
Would you play in a game like that? What upsides and downsides do you see occurring?
Getting a new feat/ability every level
with:
Your co-players, and not you, get to make the choice as to what you get.
or
Your co-players, and not you, get to make the choice as to what you get on every level but 3^x.
Would you play in a game like that? What upsides and downsides do you see occurring?