Thank you VERY MUCH to everyone who offered advice...
Male Human Wizard 1/Cleric 7/Master of True Iron 10/Contemplative 10/Hierophant 5: CR 33, Medium-size Outside (neutral); HD 1d4+5 plus 7d8+35 plus 10d4+50 plus 10d6+50 plus 5d8+25; hp 253; Init +4; Spd 30 ft.; AC 39 (44 Defending), touch 18 (23 defending), flat-footed 35; Atk +26/+21/+16 melee (1d4+8 x2, +5 Defending Ghost Touch Morningstar), SA Turn Undead 6/day; SQ Contemplative special abilities (Divine Health, Slippery Mind, Divine Wholeness, Divine Body, Divine Soul, Eternal Body, Mystic Union), Hierophant special abilities (Spell Power +4, Divine Reach 30 ft.), Master of True Iron special abilities (10% reduction in all item creation costs, 45% reduction in Wonderous Item costs, 15% reduction in Arms/Armor costs, 10% reduction in Forge Ring costs, Pause Creation, Multi-Item Creation, Intelligent Item creation bonus), enhanced Intelligence, enhanced Wisdom, DR 20/+1, SR 30; AL N; SV Fort +31, Ref +24, Will +47 (+49 enchantments); Str 17, Dex 18, Con 20, Int 28, Wis 36, Cha 17. Height 6 ft. 1 in.
Skills and Feats: Appraise +14, Concentration +41, Diplomacy +23, Gather Info +8, Heal +15, Knowledge Arcana +77, Knowledge Religion +45, Knowledge Geography +17, Knowledge History +17, Knowledge Planes +29, Knowledge Engineering +17, Knowledge Dragons +19, Listen +16, Ride +5, Scrye +26, Search +13, Spellcraft +75, Spot +16, Sense Motive +30, Craft: Calligraphy +10, Profession: Scribe +11; Alertness, Iron Will, Scribe Scroll, Craft Arms/Armor, Craft Wonderous Item, Skill Focus: Knowledge Arcana, Craft Wands, Forge Ring, Craft Staff, Spell Focus: Enchantment, Extend Spell, Quicken Spell, Maximize Spell, Magical Artisan Wonderous Items, Efficient Item Creation, Craft Epic Wonderous Item, Improved Spell Capacity – 2
Divine Health (Ex): Immunity to all diseases, magical included
Slippery Mind (Ex): If saving throw against enchantment or compelling affect fails, gets a second saving throw next round
Divine Wholeness (Su): Can cure own wounds, up to twice current level in hit points each day, can be spread out over several uses per day
Divine Body (Su): Immunity to poisons of all kinds
Divine Soul (Su): SR 20
Eternal Body (Ex): No longer suffers aging penalties, cannot be magically aged. Bonuses still accrue, still dies of old age when time is up
Mystic Union (Su): Treated as an Outsider instead of humanoid, gains damage resistance 20/+1
Spell Power +4: +4 to DC of divine spells and +4 bonus to overcome spell resistance
Divine Reach 30ft.: Can use touch spells on targets up to 30 ft. away, as ranged touch attacks
Pause Creation: Can pause in the creation of a magic item, placing it in stasis and coming back later, can be done as many times as the Master chooses
Multi-Creation: Master pays full costs (minus any appropriate reductions) for creation of a magic item and for additional 20% of cost each can make multiple copies of this item
Intelligent Item Creation Bonus: Master can adjust random intelligent item bonus rolls by an amount equal to the reduction bonus (Example: If +10% cost reduction, then can adjust creation abilities rolls by +5% or -5%, or +10% on progressive tables.
Wizard Spells per Day: 3/4, Access to all 1st Level standard wizard spells; Base DC 19
Cleric Spells per Day: 6/9/8/8/8/8/6/6/6/6/3/3; Base DC 27 + Spell Level. Deity: Boccob. Domains: Magic, Knowledge, Trickery, Mind. Caster level 32 (36 from Spell Power)
Possessions: Wings of Flying & Resistance +5, Mithril Chain Shirt of Heavy Fortification +5, Heward's Handy Haversack, Dagger +2, Defending Ghost Touch Morningstar +5, Ring of Sustenance & Feather Fall, Ring of Free Action & Evasion, Animated Shield +5 (Large Mithral), Bracers of the Divine Body (+4 enhancement bonuses to Cha, Con, Str, and Dex, +5 natural armor bonus)
Locheby - Intelligent Boccob's Blessed Book - Int 19, Cha 17, Wis 15. Languages: Common, Celestial, Infernal, Abyssal, Draconic Ego: 19 - Detect Magic at will, See Invisibility at will, Invisibility 30 minutes, 3/day (notes: Treat as a familiar, without applying the Familiar Rules).
Crown of the Ancient Wyrms - +6 int; +8 wis; +30 Knowledge: Arcana; +30 Spellcraft; Will Save DC 40 when first putting on crown or affected by Feeblemind; Ability to telepathically communicate with all dragons within 1 mile. Languages: Elven, Draconic, Celestial, Infernal, Abyssal, Sylvan, Dwarven, Undercommon, Common. Read Magic and read all languages. 24 wis, 26 int, 19 cha. Detect secret doors (will), find traps (will), intuit direction (10 ranks), sense motive (10 ranks). True Seeing at will. Teleport without Error. Special Purpose - Defend servants and interests of Boccob. +4 luck bonus on all saving throws, +4 deflection AC bonus, Spell Resistance 30. Ego: 40
Cedric