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<blockquote data-quote="J-H" data-source="post: 8186821" data-attributes="member: 7020951"><p>Yep. It's pretty easy.</p><p><a href="http://blogofholding.com/?p=7338" target="_blank">5e monster manual on a business card</a> is a good reference.</p><p>Note that the monster's Proficiency Bonus (used for DCs & skills) goes up at a rate = CR/level, so a CR 20 monster has a PB of 6.</p><p>Also note that CR is not equal to level. A CR 12 Archmage casts 9th-level spells, and is equivalent to a 17th or 18th level spellcaster.... but it's super squishy at <80hp, so it's only a CR 12 (like, vampire or Erinyes challenge level) - not CR 17 or 18 (Adult Red Dragon CR).</p><p></p><p>Here's an example: <strong>Orc Adept</strong></p><p>I take the base Orc (MM pg 246) and decide I want it to be an evil Warlock-type enemy of about CR 4.</p><p>Here are the changes I make.</p><p>Stat changes: Drop Str to 13 (he's not training str), increase Dex to 14, Int to 9, and Cha to 14.</p><p>AC: Give it (behind the scenes) Armor of Shadows, always-on Mage Armor. Now it has AC 15 (13 +2 dex)</p><p>HD: Give it 8 hit dice. 8d8+24 = 72</p><p>Skills: Let's give it proficiency in Arcana, Perception, and Religion. That makes its skills</p><p>Arcana +1, Perception +2, Religion +1, Intimidation +4</p><p>Special traits - behind the scenes:</p><p>Eldritch Spear (300' range EB); Armor of Shadows; Mask of Many Faces (disguise self at will; now if he gets away, he has a way to become a recurring antagonist); Repelling Blast (moves enemies 10' away)</p><p>Spellcasting: Orc Adept casts as an 8th level Warlock. His spell save DC is 12, and his spell attack roll is +4</p><p><strong>Cantrips</strong></p><p>Eldritch Blast, +4 to hit, 1d10+2 damage x 2 rays, 300' ranged spell attack</p><p>Primal Savagery, +4 to hit, 2d10 acid damage; 5' melee spell attack [it's on the druid list, but fits this enemy]</p><p><strong>Spells</strong></p><p>All are cast using a 4th level spell slot. It has two spell slots, so we only need 3-4 spells.</p><p>Blight, 30', 8d8 necrotic, Con half; this is the big gun</p><p>Hex (requires C, bonus damage)</p><p>Hold Person (C, paralyze 3 targets);</p><p></p><p>One single-target hammer, one ongoing, and one crowd control to open with.</p><p>If you want to make him really nasty, give him the Tasha's Summon Greater Demon.</p><p></p><p>Comparing to BOH, we're a bit low on the attack roll and DC, but he can deal some pretty good damage directly (blight) and with crowd control.</p></blockquote><p></p>
[QUOTE="J-H, post: 8186821, member: 7020951"] Yep. It's pretty easy. [URL="http://blogofholding.com/?p=7338"]5e monster manual on a business card[/URL] is a good reference. Note that the monster's Proficiency Bonus (used for DCs & skills) goes up at a rate = CR/level, so a CR 20 monster has a PB of 6. Also note that CR is not equal to level. A CR 12 Archmage casts 9th-level spells, and is equivalent to a 17th or 18th level spellcaster.... but it's super squishy at <80hp, so it's only a CR 12 (like, vampire or Erinyes challenge level) - not CR 17 or 18 (Adult Red Dragon CR). Here's an example: [B]Orc Adept[/B] I take the base Orc (MM pg 246) and decide I want it to be an evil Warlock-type enemy of about CR 4. Here are the changes I make. Stat changes: Drop Str to 13 (he's not training str), increase Dex to 14, Int to 9, and Cha to 14. AC: Give it (behind the scenes) Armor of Shadows, always-on Mage Armor. Now it has AC 15 (13 +2 dex) HD: Give it 8 hit dice. 8d8+24 = 72 Skills: Let's give it proficiency in Arcana, Perception, and Religion. That makes its skills Arcana +1, Perception +2, Religion +1, Intimidation +4 Special traits - behind the scenes: Eldritch Spear (300' range EB); Armor of Shadows; Mask of Many Faces (disguise self at will; now if he gets away, he has a way to become a recurring antagonist); Repelling Blast (moves enemies 10' away) Spellcasting: Orc Adept casts as an 8th level Warlock. His spell save DC is 12, and his spell attack roll is +4 [B]Cantrips[/B] Eldritch Blast, +4 to hit, 1d10+2 damage x 2 rays, 300' ranged spell attack Primal Savagery, +4 to hit, 2d10 acid damage; 5' melee spell attack [it's on the druid list, but fits this enemy] [B]Spells[/B] All are cast using a 4th level spell slot. It has two spell slots, so we only need 3-4 spells. Blight, 30', 8d8 necrotic, Con half; this is the big gun Hex (requires C, bonus damage) Hold Person (C, paralyze 3 targets); One single-target hammer, one ongoing, and one crowd control to open with. If you want to make him really nasty, give him the Tasha's Summon Greater Demon. Comparing to BOH, we're a bit low on the attack roll and DC, but he can deal some pretty good damage directly (blight) and with crowd control. [/QUOTE]
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