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<blockquote data-quote="Lord Mhoram" data-source="post: 7367242" data-attributes="member: 4789"><p>To me, this is really reminiscent of Rogue Genius Games "Talented X" classes. Bacially they tore a class down and you picked "talents" sort of standard abilities and "Edges" sort of class definin ones. You could customize any specific class as you liked, picking class abilities of main class and archetypes mixed together. </p><p></p><p>I don't really see it as 4E, except, maybe, is "class feat, skill feat, ancestry feat, general feat" progression. But if all Class Feats are are just class abilities in PF1, then you can really customise your character with the new setup. Class feats are (old) class features, General Feats are what Feats were before, Ancestory feats are for your ancestory (race) - like the chain that gave Dhampirs vampire like abilities, just baked into all ancestories, and skill feats - which give PF1 skill unlock kind of things. </p><p></p><p>Personally I love the openess of that design philoisophy. This blog is what chnaged me from "I will look at it with academic intersted in game design" to "I want to play NOW!"</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 7367242, member: 4789"] To me, this is really reminiscent of Rogue Genius Games "Talented X" classes. Bacially they tore a class down and you picked "talents" sort of standard abilities and "Edges" sort of class definin ones. You could customize any specific class as you liked, picking class abilities of main class and archetypes mixed together. I don't really see it as 4E, except, maybe, is "class feat, skill feat, ancestry feat, general feat" progression. But if all Class Feats are are just class abilities in PF1, then you can really customise your character with the new setup. Class feats are (old) class features, General Feats are what Feats were before, Ancestory feats are for your ancestory (race) - like the chain that gave Dhampirs vampire like abilities, just baked into all ancestories, and skill feats - which give PF1 skill unlock kind of things. Personally I love the openess of that design philoisophy. This blog is what chnaged me from "I will look at it with academic intersted in game design" to "I want to play NOW!" [/QUOTE]
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