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<blockquote data-quote="Redbadge" data-source="post: 7367896" data-attributes="member: 61463"><p>I meant not just the mechanics, but the implementation is reminiscent of 4e. For example, they talk a lot about standardizing the format and presentation, as well as relying more heavily on keywords (see agile, force, sweep, etc. revealed for the new pf2 weapons as compared to 4e terms such as brutal, slide, etc). I think they want to incorporate some of the lessons they learned from their PF Beginner Box design, for example, where much of the content was presented in color-coded, key-worded boxes or blocks. One of the PF2 reveals suggested that the new Feats/Powers would be organized under each class by the Level prerequisite to aid selection at each new level, which is exactly how the 4e player Handbook presented the new power options. If the PF2 Feats are organized this way, and also have the keywords/formatting they’ve suggested, then it is going to be very nostalgic for me as a 4e fan.</p></blockquote><p></p>
[QUOTE="Redbadge, post: 7367896, member: 61463"] I meant not just the mechanics, but the implementation is reminiscent of 4e. For example, they talk a lot about standardizing the format and presentation, as well as relying more heavily on keywords (see agile, force, sweep, etc. revealed for the new pf2 weapons as compared to 4e terms such as brutal, slide, etc). I think they want to incorporate some of the lessons they learned from their PF Beginner Box design, for example, where much of the content was presented in color-coded, key-worded boxes or blocks. One of the PF2 reveals suggested that the new Feats/Powers would be organized under each class by the Level prerequisite to aid selection at each new level, which is exactly how the 4e player Handbook presented the new power options. If the PF2 Feats are organized this way, and also have the keywords/formatting they’ve suggested, then it is going to be very nostalgic for me as a 4e fan. [/QUOTE]
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