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<blockquote data-quote="CapnZapp" data-source="post: 7371113" data-attributes="member: 12731"><p>Absolutely not so. </p><p></p><p>Compared to the hype around 3.5 and PF, the changes are absolutely massive. </p><p></p><p>Buff stacking is sorted. And you fail to even mention perhaps the greatest change - the way spells are reassigned spell levels.</p><p></p><p>These two changes mean 5E plays vastly different than d20. You no longer fly or teleport around with half a dozen buffs that create a vast gulf between buffed and unbuffed. Various utility spells have been levelled up significantly changing style and pace of play. Not relying on magical bonuses means few NPCs have lootable magic items.</p><p></p><p>Upcasting of spell slots - not getting "free" damage is a substantial change. While in itself not massive, taken as a part of a whole, definitely so. Stat caps and spell slots are not "massive", given bounded accuracy, I'll give you that.</p><p></p><p>Suggesting 5E doesn't bring something new to the table or that it's just a number of rehashed 3e and 4e innovations jumbled together <strong>vastly underestimate</strong> the impact of 5e.</p><p></p><p>That this still feels "familiar" is instead a testament to 5e's success, and more to my point, shines a stark light on the failure of 3.5 and PF to live up to the respective hype.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7371113, member: 12731"] Absolutely not so. Compared to the hype around 3.5 and PF, the changes are absolutely massive. Buff stacking is sorted. And you fail to even mention perhaps the greatest change - the way spells are reassigned spell levels. These two changes mean 5E plays vastly different than d20. You no longer fly or teleport around with half a dozen buffs that create a vast gulf between buffed and unbuffed. Various utility spells have been levelled up significantly changing style and pace of play. Not relying on magical bonuses means few NPCs have lootable magic items. Upcasting of spell slots - not getting "free" damage is a substantial change. While in itself not massive, taken as a part of a whole, definitely so. Stat caps and spell slots are not "massive", given bounded accuracy, I'll give you that. Suggesting 5E doesn't bring something new to the table or that it's just a number of rehashed 3e and 4e innovations jumbled together [B]vastly underestimate[/B] the impact of 5e. That this still feels "familiar" is instead a testament to 5e's success, and more to my point, shines a stark light on the failure of 3.5 and PF to live up to the respective hype. [/QUOTE]
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