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<blockquote data-quote="bmfb1980" data-source="post: 7371247" data-attributes="member: 6944383"><p>A wise man once said... "the more they overthink the plumbing, the easier it is to stop up the drain".</p><p></p><p>I am one of those originals who played when D&D first came out, migrated to AD&D and have spent a small fortune and thousands of hours playing. I realize that every generation has to modify what exists, and companies have to churn out "improved" versions to generate sales and stay alive.... but really this is all about "fantasy RPG" and if you get bogged down in all these insidious details, you don't realize just how much you lose in fun and great gameplay. It's fantasy RPG, not rocket science, theorhetical physics, or even a class in calculus. Another wise man told us of the "KISS" principle, which should be the guiding providence of RPG's.</p><p></p><p>The decline of people playing is in part due to technology, but it's also the makers of these games. They're just not fun anymore to kids, who are the ones to market to as they are the future of your game. RPG should not be treated like a common app from iTunes or Google, where every 2 weeks you get a new version and update. </p><p></p><p>Bottom line.... I'll bet a group playing from my set of books will have an infinitely more enjoyable time than a group following these new philosophies of gaming. And while you're all arguing over exquisite points of minutia.... we will have already set out and explored quite a few dungeons and maybe even a campaign.</p><p></p><p>Just my 2 cents.</p></blockquote><p></p>
[QUOTE="bmfb1980, post: 7371247, member: 6944383"] A wise man once said... "the more they overthink the plumbing, the easier it is to stop up the drain". I am one of those originals who played when D&D first came out, migrated to AD&D and have spent a small fortune and thousands of hours playing. I realize that every generation has to modify what exists, and companies have to churn out "improved" versions to generate sales and stay alive.... but really this is all about "fantasy RPG" and if you get bogged down in all these insidious details, you don't realize just how much you lose in fun and great gameplay. It's fantasy RPG, not rocket science, theorhetical physics, or even a class in calculus. Another wise man told us of the "KISS" principle, which should be the guiding providence of RPG's. The decline of people playing is in part due to technology, but it's also the makers of these games. They're just not fun anymore to kids, who are the ones to market to as they are the future of your game. RPG should not be treated like a common app from iTunes or Google, where every 2 weeks you get a new version and update. Bottom line.... I'll bet a group playing from my set of books will have an infinitely more enjoyable time than a group following these new philosophies of gaming. And while you're all arguing over exquisite points of minutia.... we will have already set out and explored quite a few dungeons and maybe even a campaign. Just my 2 cents. [/QUOTE]
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