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<blockquote data-quote="bmfb1980" data-source="post: 7371276" data-attributes="member: 6944383"><p>lol longevity (the length of time I've been alive and playing these games) assures me that there is a decline. You were not part of the time when everyone was playing D&D, and all the mothers were talking about it, and all the news could talk about was kids playing D&D.... so yes, compared to that, it's a decline. To illustrate, imagine if in today's news, every time you hear "Trump"... you replaced it with "Dungeons and Dragons". THAT was a popular game. Not what it is now - only for a small, dedicated (fanatical?) group to follow. The original - and only - RPG <em>was</em> Dungeons and Dragons, and almost every kid knew something about it or played it.</p><p></p><p>A "massive resurgence" is good, if that means that people are leaving their phones and gadgets behind and sequestering themselves in a room for hours... devoting themselves to a good session. Somehow I don't see that happening. And last I heard (yesterday?)... Toys R Us is closing all 800 of their stores. Ironic, since this is how most people purchased and were exposed to "tabletop" games.... Sounds like a renaissance to me! I'm just saying it's not as rosy as the marketing wizards would have one believe.</p><p></p><p>You used the modern HR buzzword "onboarding".... which for me signifies a beaurocratic mentality. Not a gaming one for sure, and that managerial/beaurocratic/marking attitude is indeed what killed the game I agree.</p><p></p><p>There is, and never was an "onboarding" process. It's a re-branding and made-up word by millennials so they didn't have to say the word "LEARNING". All games, not just RPG, require a learning curve and a period of learning. Gasp.... that's exactly my original point... that all these 4e, 5e, 2XXXL, S, M, L designations and infinitely complex rules... HAVE DESTROYED the genre. Ask your grandparents, who will confirm that it's always better when things are simpler... The reason why 4e failed was because they changed... everything. Fatal flaw. Of course the new fish would like it as they didn't know anything else. And the experienced players should have adapted and adjusted - they are DM's right? and have the ability to ignore anything or make anything a rule. (Unless in these newfangled games, DM's are nothing more than observers...)</p><p></p><p>I remember the glory days. Otis, Gygaxx... whole weekends spent chasing down the hill giants, frost giants, fire giants... transforming into months later deep in the bowls of the earth in a forgotten drow city, only to wind up on the abyss somewhere. </p><p></p><p>What you have today is a pale shadow of what was. The imagination, creativity, and COMMUNICATION have all been taken away... replaced with rules, version numbers, and thus made sterile by comparison.</p><p></p><p>Again, my 2 cents. YMMV, but I've been around since Gygaxx put pen to paper. I do know some things... and you should be able to play the game with a simple character sheet, a basic/advanced rulebook or two, and a creative and compelling DM. Anything more is completely unnecessary and kills the game, as modern numbers show.</p><p></p><p>as I stated earlier... "<span style="color: #333333"><span style="font-family: 'Verdana'">really this is all about "fantasy RPG" and if you get bogged down in all these insidious details, you don't realize just how much you lose in fun and great gameplay. It's fantasy RPG, not rocket science, theorhetical physics, or even a class in calculus. Another wise man told us of the "KISS" principle, which should be the guiding providence of RPG's.</span></span>"</p></blockquote><p></p>
[QUOTE="bmfb1980, post: 7371276, member: 6944383"] lol longevity (the length of time I've been alive and playing these games) assures me that there is a decline. You were not part of the time when everyone was playing D&D, and all the mothers were talking about it, and all the news could talk about was kids playing D&D.... so yes, compared to that, it's a decline. To illustrate, imagine if in today's news, every time you hear "Trump"... you replaced it with "Dungeons and Dragons". THAT was a popular game. Not what it is now - only for a small, dedicated (fanatical?) group to follow. The original - and only - RPG [I]was[/I] Dungeons and Dragons, and almost every kid knew something about it or played it. A "massive resurgence" is good, if that means that people are leaving their phones and gadgets behind and sequestering themselves in a room for hours... devoting themselves to a good session. Somehow I don't see that happening. And last I heard (yesterday?)... Toys R Us is closing all 800 of their stores. Ironic, since this is how most people purchased and were exposed to "tabletop" games.... Sounds like a renaissance to me! I'm just saying it's not as rosy as the marketing wizards would have one believe. You used the modern HR buzzword "onboarding".... which for me signifies a beaurocratic mentality. Not a gaming one for sure, and that managerial/beaurocratic/marking attitude is indeed what killed the game I agree. There is, and never was an "onboarding" process. It's a re-branding and made-up word by millennials so they didn't have to say the word "LEARNING". All games, not just RPG, require a learning curve and a period of learning. Gasp.... that's exactly my original point... that all these 4e, 5e, 2XXXL, S, M, L designations and infinitely complex rules... HAVE DESTROYED the genre. Ask your grandparents, who will confirm that it's always better when things are simpler... The reason why 4e failed was because they changed... everything. Fatal flaw. Of course the new fish would like it as they didn't know anything else. And the experienced players should have adapted and adjusted - they are DM's right? and have the ability to ignore anything or make anything a rule. (Unless in these newfangled games, DM's are nothing more than observers...) I remember the glory days. Otis, Gygaxx... whole weekends spent chasing down the hill giants, frost giants, fire giants... transforming into months later deep in the bowls of the earth in a forgotten drow city, only to wind up on the abyss somewhere. What you have today is a pale shadow of what was. The imagination, creativity, and COMMUNICATION have all been taken away... replaced with rules, version numbers, and thus made sterile by comparison. Again, my 2 cents. YMMV, but I've been around since Gygaxx put pen to paper. I do know some things... and you should be able to play the game with a simple character sheet, a basic/advanced rulebook or two, and a creative and compelling DM. Anything more is completely unnecessary and kills the game, as modern numbers show. as I stated earlier... "[COLOR=#333333][FONT=Verdana]really this is all about "fantasy RPG" and if you get bogged down in all these insidious details, you don't realize just how much you lose in fun and great gameplay. It's fantasy RPG, not rocket science, theorhetical physics, or even a class in calculus. Another wise man told us of the "KISS" principle, which should be the guiding providence of RPG's.[/FONT][/COLOR]" [/QUOTE]
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