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"Levelless" d20?
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<blockquote data-quote="kengar" data-source="post: 540924" data-attributes="member: 3230"><p>OK, here's something I sorta threw together yesterday after reading some other people's ideas. I also "borrowed" a couple ideas from some otehr games. Bear in mind this was thought up for a lower-magic/lower-power Warhammer-style campaign, <em>not</em> D&D. Here goes:</p><p></p><p>>>>>>>>>>>>>>></p><p>1000xp = 5 Character Points (CP). The full 1000 must be earned to get any CP, no partial awards.</p><p>All 5 CP must be spent before next awarding. Cannot be "held over." Unused CP will be lost.</p><p></p><p>HP gained via raising CON or taking the "Toughness" feat (+3 hp)</p><p> Modified Toughness Feat: +2hp. Can be stacked. Maximum HP = 2 x CON.</p><p></p><p>[Note: Massive Damage Rule. CON+ in damage from one attack, DC15 Fort Save or fall to -1 HP.]</p><p></p><p>Feats: 3 CP each (and all prerequisites met)</p><p></p><p>Raising Scores: 5CP/pt. Maximum score = starting score +6 or 18, whichever is lower.</p><p></p><p>Skills: 1CP per rank for Core Skills, 2CP per rank for non-Core skills. Each skill can only be raised one rank at a time (post-character generation).</p><p></p><p>Spells:</p><p>Spell Level Cost</p><p>0th Level: 2CP</p><p>1st Level: 3CP</p><p>2nd Level: 4CP</p><p>3rd Level: 5CP</p><p></p><p>Ability to cast a given level spell is a Feat ("Cast 1st Level Spells", etc.)</p><p></p><p>BAB: 4CP/+1</p><p>Special: 2CP for Weapon Focus Feat, can be stacked on same weapon up to 2x BAB.</p><p></p><p>Defense Bonus: 3CP = +1 to AC (max. +5). (Luck bonus to AC for stacking purposes) </p><p></p><p>Saves: Save1 is primary Save (i.e. Reflex for Rogue/Thieves. Save2 is secondary, Save3 is tertiary, etc.)</p><p></p><p>Maximum Save bonus = 1/2 Base Score (i.e. Max. Reflex bonus = 1/2 DEX)</p><p> Save1: 2CP/+1 </p><p> Save2: 3CP/+1</p><p> Save3: 4CP/+1</p><p></p><p>>>>>>>>>>>>>>></p><p></p><p>Now, this is somewhat tailored to the kind of game I'm looking at running, but a less "gritty" version could be adapted from the ideas above. Also. XP awards would be more "story" based and less CR/Combat based in this game.</p></blockquote><p></p>
[QUOTE="kengar, post: 540924, member: 3230"] OK, here's something I sorta threw together yesterday after reading some other people's ideas. I also "borrowed" a couple ideas from some otehr games. Bear in mind this was thought up for a lower-magic/lower-power Warhammer-style campaign, [i]not[/i] D&D. Here goes: >>>>>>>>>>>>>> 1000xp = 5 Character Points (CP). The full 1000 must be earned to get any CP, no partial awards. All 5 CP must be spent before next awarding. Cannot be "held over." Unused CP will be lost. HP gained via raising CON or taking the "Toughness" feat (+3 hp) Modified Toughness Feat: +2hp. Can be stacked. Maximum HP = 2 x CON. [Note: Massive Damage Rule. CON+ in damage from one attack, DC15 Fort Save or fall to -1 HP.] Feats: 3 CP each (and all prerequisites met) Raising Scores: 5CP/pt. Maximum score = starting score +6 or 18, whichever is lower. Skills: 1CP per rank for Core Skills, 2CP per rank for non-Core skills. Each skill can only be raised one rank at a time (post-character generation). Spells: Spell Level Cost 0th Level: 2CP 1st Level: 3CP 2nd Level: 4CP 3rd Level: 5CP Ability to cast a given level spell is a Feat ("Cast 1st Level Spells", etc.) BAB: 4CP/+1 Special: 2CP for Weapon Focus Feat, can be stacked on same weapon up to 2x BAB. Defense Bonus: 3CP = +1 to AC (max. +5). (Luck bonus to AC for stacking purposes) Saves: Save1 is primary Save (i.e. Reflex for Rogue/Thieves. Save2 is secondary, Save3 is tertiary, etc.) Maximum Save bonus = 1/2 Base Score (i.e. Max. Reflex bonus = 1/2 DEX) Save1: 2CP/+1 Save2: 3CP/+1 Save3: 4CP/+1 >>>>>>>>>>>>>> Now, this is somewhat tailored to the kind of game I'm looking at running, but a less "gritty" version could be adapted from the ideas above. Also. XP awards would be more "story" based and less CR/Combat based in this game. [/QUOTE]
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