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"Levelless" d20?
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<blockquote data-quote="LostSoul" data-source="post: 559198" data-attributes="member: 386"><p>Here is what I'm thinking of for classless, leveless d20.</p><p></p><p>At character creation, pick 8 skills. These are your class skills.</p><p></p><p>You get 16 + (4x int bonus) skill points to distribute among the skills. No single skill can be raised higher than 4 ranks at first level.</p><p></p><p>Base attack bonus is a skill. Your BAB = ranks - 3.</p><p></p><p>Fort, Ref, and Will are skills.</p><p></p><p>HP = 1/2(Con + BAB).</p><p></p><p>Spells are individual skills (or just 1 single skill, depending on the level of magic in your game). The DC to cast is 10 + Spell Level + (1/2 spell level). Save DCs are at the skill check for the spell.</p><p></p><p>Advancement: Typically, you will get 5 to 7 character points after each adventure. You can assign these to skills that you have used in the past adventure or those that you have trained in. You can only increase each skill by one rank after each adventure.</p><p></p><p>The cost to advance a skill is the skill's current level in skill points. Increasing a skill from 4 ranks to 5 ranks will cost 5 points.</p><p></p><p>Feats cost 4 skill points for the first one, 5 for the next, 6 for the next, etc. (This I'm not sure about yet.)</p><p></p><p>All PCs gain the feat "Combatant" at first level (or, it is at their option to take it). This doubles their HP (so that HP = Con + BAB).</p><p></p><p>Skill Mastery (as per the Rogue ability) is available at all levels for any skill with at least 4 ranks. (So that casters can take 10 all the time.) Optionally, Combat Casting also allows casters to Take 10 on any spell skill check.</p><p></p><p></p><p></p><p>This isn't D&D, but it is d20.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 559198, member: 386"] Here is what I'm thinking of for classless, leveless d20. At character creation, pick 8 skills. These are your class skills. You get 16 + (4x int bonus) skill points to distribute among the skills. No single skill can be raised higher than 4 ranks at first level. Base attack bonus is a skill. Your BAB = ranks - 3. Fort, Ref, and Will are skills. HP = 1/2(Con + BAB). Spells are individual skills (or just 1 single skill, depending on the level of magic in your game). The DC to cast is 10 + Spell Level + (1/2 spell level). Save DCs are at the skill check for the spell. Advancement: Typically, you will get 5 to 7 character points after each adventure. You can assign these to skills that you have used in the past adventure or those that you have trained in. You can only increase each skill by one rank after each adventure. The cost to advance a skill is the skill's current level in skill points. Increasing a skill from 4 ranks to 5 ranks will cost 5 points. Feats cost 4 skill points for the first one, 5 for the next, 6 for the next, etc. (This I'm not sure about yet.) All PCs gain the feat "Combatant" at first level (or, it is at their option to take it). This doubles their HP (so that HP = Con + BAB). Skill Mastery (as per the Rogue ability) is available at all levels for any skill with at least 4 ranks. (So that casters can take 10 all the time.) Optionally, Combat Casting also allows casters to Take 10 on any spell skill check. This isn't D&D, but it is d20. [/QUOTE]
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