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General Tabletop Discussion
*Dungeons & Dragons
Levitate is a save-or-die spell
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<blockquote data-quote="Fanaelialae" data-source="post: 7992226" data-attributes="member: 53980"><p>White room math is something to be cautious of, as it almost never tells the whole story. That goes doubly so if you cherry pick examples that "prove" your point.</p><p></p><p></p><p>I've seen heavy hitters take down tough monsters in the opening round, before those creatures ever got a chance to act. In those scenarios (given the encounter you proposed) 5 monster actions have been eliminated. </p><p></p><p></p><p>Sure, if you use a scenario where the creatures are too tough to be taken out. I think it would be more fair to assume a scenario where the AoE can shine.</p><p></p><p>Lots of low hp monsters (like goblins or giant wasps) closely clustered together. Boom, suddenly the AoE is eliminating the bulk of the encounter from the get go. There might not even be an encounter left. If the damage is double the hp of the creatures, it doesn't even matter whether they make the saving throw, they still die from half damage. That's a lot of potential actions!</p><p></p><p></p><p>It's a good but fairly situational spell. It's nice that it has both combat and utility applications. But the simple fact is that many things can largely foil it. A low ceiling. The target having a decent ranged attack. The target having eaten a big lunch (the weight restriction). It's a solid spell, but certainly not one I take with every caster I play (assuming it's available).</p><p></p><p>In some cases it may outperform other options (the rogue / an AoE) but in others it won't even come close.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7992226, member: 53980"] White room math is something to be cautious of, as it almost never tells the whole story. That goes doubly so if you cherry pick examples that "prove" your point. I've seen heavy hitters take down tough monsters in the opening round, before those creatures ever got a chance to act. In those scenarios (given the encounter you proposed) 5 monster actions have been eliminated. Sure, if you use a scenario where the creatures are too tough to be taken out. I think it would be more fair to assume a scenario where the AoE can shine. Lots of low hp monsters (like goblins or giant wasps) closely clustered together. Boom, suddenly the AoE is eliminating the bulk of the encounter from the get go. There might not even be an encounter left. If the damage is double the hp of the creatures, it doesn't even matter whether they make the saving throw, they still die from half damage. That's a lot of potential actions! It's a good but fairly situational spell. It's nice that it has both combat and utility applications. But the simple fact is that many things can largely foil it. A low ceiling. The target having a decent ranged attack. The target having eaten a big lunch (the weight restriction). It's a solid spell, but certainly not one I take with every caster I play (assuming it's available). In some cases it may outperform other options (the rogue / an AoE) but in others it won't even come close. [/QUOTE]
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Levitate is a save-or-die spell
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