Round 590: The breath is greatly improved, and Stormongo takes the full effect (rolled 19 Ref save), taking 40 points of force damage.
Rad hits with all six attacks for a total of 5 points of damage. Stormongo has 160 HP remaining. Rad can breathe again in round 596.
Stormongo misses with AoO as Rad plummets to the ground, taking 20 points of damage from the fall. Rad is prone, and must take a move action to get up before starting to fly.
Stormongo comes down to 30N30E10Z and smacks Rad for 24-5=19 + 5 electrical. He also shocks Rad hard for 22 (Fort save 27). Rad has 87 HP remaining and has taken 75 nonlethal damage.
Rad tries to bite the elemental while prone, but stays prone. Planning ahead like all Lawful Good creatures, he wants the elemental to waste an action, hopefully giving the next combatant an advantage.
Round 591: Rad bites Stormongo (rolled 38-4=34 for prone) for 13-10=3 points of damage. Stormongo has 157 HP remaining.
Stormongo hits (rolled 30-6+1=25 for PA, HG) for 22-5=17 + 7 electrical. Rad is unconscious. Stormongo moves up to 30N30E15Z.
First in round 592 for Lawful Good is a half-celestial paladin (Monster Manual).
Round 592: Stormongo misses with AoO (natural 1). Victor hits (rolled 28-1=27 for air mastery) for 12-10-1=1 point of damage. Stormongo has 156 HP remaining.
Stormongo steps to 30N35E20Z and slams Victor in the head twice (natural 19, 20; 34, 43 to confirm crits) for a total of 84 points of damage, but no electrical damage. Stormongo also mildy shocks Victor (natural 20 Fort save) for 13-10=3 nonlethal damage. Victor has 5 HP remaining, and has taken 3 points of nonlethal damage.
Since he has only one more round anyway, Victor will step in and attack twice with his sword, putting 3 points into power attack. Meanwhile, he look over his shoulder and call out, "Next!"
A large, 9ft-tall gray owl soars gracefully into the arena. Hedwig has what appears to be a large belt pouch strapped to his body as he flies to 0N10E, up to 30Z, fires off his eye rays, and continues up to 35Z.
The eye rays hit easily (rolled 30 touch) but Stormongo resists the effect. (Rolled 21 Fort save)
Stormongo flies to 15N25E30Z and gets a little scared of Hedwig. (Rolled 13 Will save) He slams Hedwig and doesn't feel so scared anymore. (Rolled 42-2) Hedwig takes 24-10=14 but none from electricity and has 71 hp left. Stormongo also shocks Hedwig, but it has no effect.