LG vs. N: Lawful Good Victorious!

Leon will stay invisible, and begin working his way up to 115z. He'll use a move with as much climbing as possible, then ready an action to move again when Stormy gets within 20ft. Best hope is to keep the damage done by the broke-mani to a minimum, while trying to eke out 5 undamaged rounds and clearing the board.
 

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Round 615: Leon avoids being hit.
Round 616: Silver Dude flies up to 80N60E20Z and hits Leon with a sonic ray for 14 points of sonic damage.
Round 617: Silver Dude flies up to 60N60E30Z and hits Leon for 2 points of sonic damage. Leon has 44 HP and has taken 10 nonlethal.

Change in plans?
 

Flying silver dude. Right. An act of pure optimism on my part, not realizing this thing probably has burrow and swim speeds in the 90 range as well.

Leon will do one more round of avoidance, but cast Bull's Strength with his Std action. Then he will try to grapple the little silver weasel and fly out of the arena.
 

Round 618: Silver Dude does not move, sending two sonic rays at Leon. He hits with both, inflicting 31 points of sonic damage.
Stormongo smacks Leon for 26-5=21 points of damage. Leon is finally defeated.

Stormongo is at 70N20E90Z, with 89 HP. ID1 and ID2 are at 80N60E and 70N60E with 95 and 81 HP, respectively. Silver Dude is at 60N60E30Z, with 120 HP.

First in round 619 for Lawful Good is a secret that only Gansk knows.
 



Round 619

Sun-Li skewers ID1 (rolled 33+2=35) for 22 points of damage. ID1 has 73 HP remaining. Sun-Li is at 80N55E.

ID1 backs up to 80N65E and cures himself up to 95 HP. ID2 is at 70N60E with 81 HP. Stormongo is at 70N20E90Z, with 89 HP. Silver Dude is at 60N60E30Z, with 120 HP.

ID1 and ID2 send out waves of fear.

Round 620

Sun-Li flees (worst Will save 15).

First in round 620 for Lawful Good is an abeil queen (Monster Manual II). Her spell list is as follows:

0 - cure minor wounds, guidance, mending, resistance, virtue x2
1 - entangle, faerie fire, obscuring mist x2, pass without trace, sna I x2
2 - heat metal, owl's wisdom, reduce animal, resist energy x2, wood shape
3 - call lightning, heightened gust of wind, meld into stone, poison, speak with plants, wind wall
4 - cure serious wounds, ice storm, rusting grasp, spike stones, sna IV
5 - animal growth, baleful polymorph, call lightning storm, cure critical wounds, wall of fire
6 - mass cat's grace, greater dispel magic, fire seeds
7 - summon nature's ally VII, sunbeam, transmute metal to wood
8 - repel metal or stone, sunburst
 
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Aunt Bee, bored waiting around in the basement of WG7 has come to Party in the BoAA
she looks over her new, sleeker updated form: I got +7 hp, -2 casterlevels... WTF happened to my AC? Is this a typo?

She will fly to 70n20e20z and drop a greater dispel on both IDs.
 

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