(LHHS) OOC Thread I


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creamsteak said:
No Potion Belts! I don't care what your mother says...

please... :)

OK...OK...
Darn, that will leave me with another potion of clw

I assume, since bandoleers are in the same book that its not available either.
 
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creamsteak said:
Custom Rules for the Light Hearted Hack n' Slash
Lizard Folk - +2 Str, +2 Con, -2 Int, +2d8 HD, +1 Base Attack, +3 Ref, +5 Natural Armor, -3 Ranks/Skill, +6 Jump, +8 Swim, +4 Balance, Multiattack, Weapon Proficiency (Javelin, Greatclub, claws).

Ahm, does this mean I am -3 ranks to in all skills at the start or that I am -3 ranks from max. Which means my max would be level?

I will edit my character upto this point. Will need an answer on the skills to figure out what I actually have for skill points.
 


Macbrea said:


Ahm, does this mean I am -3 ranks to in all skills at the start or that I am -3 ranks from max. Which means my max would be level?

I will edit my character upto this point. Will need an answer on the skills to figure out what I actually have for skill points.

-3 Ranks/Skills means that you don't get skill points as if you were a 1st level character. 1st level characters get (x+Int)x4 skills. But, with -3Ranks/Skills you get (x+Int) skills. You already have skill ranks in Jump, Swim, and Balance that were given to you for your first two hit die, so you get to add those anyway.
 


I think I'm one of the few people that has the tools to give you all a complete fractal map of the world with accurate borders of the different regions, so I ask you all this:

Pick One Map, Because I'm only going to post 1:
Cities/Topography
Cities/Political Power
Cities/Regions

Topography will show mountains and plaines.
Political Power focuses on what county or country controls each area.
Regions refers to "The Badlands" "The Bez Desert" "The Dessert Desert"

These 3 are all easy to do, and I can have the map up in a couple days after I catch up with the IR.

Oh, and yes: All combat will include a grid for you to look at, as soon as I'm sure I can do it right. giving me a 64/64 Icon to represent your character will help (jpg or gif). Otherwise you will be labled with a colored circle like the creatures are.
 

Oh, I updated the Races stuff again, I found some things I forgot, or forgot to mentin. Any racial spell like abilities that they have are still there.
 

creamsteak said:
Custom Rules for the Light Hearted Hack n' Slash

Lizard Folk - +2 Str, +2 Con, -2 Int, +2d8 HD, +1 Base Attack, +3 Ref, +5 Natural Armor, -3 Ranks/Skill, +6 Jump, +8 Swim, +4 Balance, Multiattack, Weapon Proficiency (Javelin, Greatclub, claws).
Let me compare the Lizardman to a Saurial and see if they're OK for you, creamsteak:

There are 4 different races of Saurial in Dragon 292.
Bladebacks, Hornheads, Flyers, and Finheads.
I am hoping I can play a Longtail (a sauropod-based Saurial).

Saurial (Longtail) - +2 Str, +2 Cha, +2d8 HD, +1 Base Attack, +3 Ref, +4 Natural Armor, -3 Ranks/Skill, Multiattack, Large size.
(I took the Hornhead and changed the +2 INT to +2 CHA and decreased the natural armor from +5 to +4)

From Saurial qualities, Longtails have Cold Torpor (-5 to FORT saves and double damage vs cold environments), +4 to sonic based attacks, Scent feat, -4 to gas-based attacks, low-light vision and natural weapons. They have to use Saurial weapons and can't speak Common or any bonus language (except for Draconic) unless they spend language skill points for it.

Personally, I think it would be good if Saurials be granted a +4 circumstance bonus to Balance checks and attempts to Bull Rush or Trip them due to their tails. And please allow Longtail Saurials to have the Trample ability.
It fits the flavor of the race, and shouldn't be overpowering (it hasn't been at all in the Non-Iconic Adventure).
 

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