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(LHHS) The Light Hearted Hack n' Slash Game (II)

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Darkwolf said:
Khala looks at the mercenary, "We're ready. What are we waiting for?"

"Your big friend appears to be very dumb. He hasn't said a word in a few minutes... I guess we will travel without him."

And with that the group goes into the steam-pipes through an entrance in an inn room. I'll cover your route in a few attachments to a few posts.
 

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Finally, after your short silent treck, your friend Regis halts your travel.

"We're under the slums now. There's a few rooms around here that the thugs might be hiding in. I'm not sure which they occupy now, but either way we need to get the drop on them. So please, please, be quite..."

And with that he looks around the corner and sees the first sign of the opposition. They fail to spot him, so he has a surprise round. His initial action is to attack one of the Three in the back of the head with a sap. That's more than a partial action so he moves into position while all of his enemies are flat-footed.

Initiatives
Regis - 19
Mak - 17
Khala - 9

Goblins - 5 3 5 18 4 10 19
Halfling 1 - 10
Halfling 2 - 21
Halfling 3 - 19
 



Brawn hustles up to the back of the room at some point, after the first actions.
He was following just behind them during their couple turns into the steam-pipes. (maybe needing a double-move to catch up to the group just outside the chamber)

Saying, "Hey - I was in a Saurial-induced Trance there for a bit.
We do that sometimes.
But my nose knows where you went, and here you are!"

He'll close in to support the group after they move in.
He'll try to place himself where it would be best to threaten many small goblins and halflings, while protecting the outnumbered few others of the group.
 


reapersaurus said:
Brawn hustles up to the back of the room at some point, after the first actions.
He was following just behind them during their couple turns into the steam-pipes. (maybe needing a double-move to catch up to the group just outside the chamber)

I hope you understand that your entrance will be hampered if you try and go in through one of the entrances inside of a building. The entrances are small shafts, that a small character can walk through without any trouble, a medium character is hampered, and a large character like yourself is going to be forced to crawl at least until you reach the main steam pipes. That would take an extra 2 rounds, even if your hustling about the whole predicament.

You may have missed it when Regis proposed that you go around and enter through the slums, but that's entirely up to you. I'm just checking to make sure this is what you want to do.
 

Krindor gives a comforting smile for the woman.
"I'll now go and try speaking to her."

Since the description seems to fit the Head of the Guard, she's the first Krindor's going to see to solve the problem.
 

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