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<blockquote data-quote="bento" data-source="post: 3458828" data-attributes="member: 36597"><p>Exactly. That's why its important for the players to find some kind of key. If you look in most libraries there are card catalog / computer, shelf labels, signs and other sorts of indicators to direct patrons. </p><p></p><p>Now this might be the case where the only key to the library is in the minds of those that ran the library. Apprentices trained for years to learn the intricacies of the collection and ultimately rose to become a section librarian. Governing the entire collection might be one master librarian, who is responsible for making sure every section is staffed with enough people to be able to effectively "mine" the data.</p><p></p><p>The fantasy novel, The Rover, does a pretty good job of describing something like this.</p><p></p><p>Maybe your players could find the last remaining librarian. Or use a spell that allows them to speak with the dead. THis could be the "key" to the collection.</p></blockquote><p></p>
[QUOTE="bento, post: 3458828, member: 36597"] Exactly. That's why its important for the players to find some kind of key. If you look in most libraries there are card catalog / computer, shelf labels, signs and other sorts of indicators to direct patrons. Now this might be the case where the only key to the library is in the minds of those that ran the library. Apprentices trained for years to learn the intricacies of the collection and ultimately rose to become a section librarian. Governing the entire collection might be one master librarian, who is responsible for making sure every section is staffed with enough people to be able to effectively "mine" the data. The fantasy novel, The Rover, does a pretty good job of describing something like this. Maybe your players could find the last remaining librarian. Or use a spell that allows them to speak with the dead. THis could be the "key" to the collection. [/QUOTE]
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