Lich's Abode?

Kryndal Levik

First Post
I'm running a campaign in which I need to include a lich's tomb. He won't be "home" when the PCs arrive, but I would like to use something that is already developed... Other than the Tomb of Horrors, does anyone have any suggestions? Edition doesn't matter, since I'll end up having to modify it heavily anyway- any input is appreciated!
 

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Just a suggestion...

Try to modify something that is already out that has nothing to do with lich's.
Kinda like 1000yrs ago it was as the module presented it.
Rainbow Mage would work nicely this way and so would the old Tiegel Mannor (judges guild and had great maps).
Are you looking ot make this more of a mountain adventure?
If so use some of the maps a week and modify those with traps and such it would make an excellent starting point.

Another idea would be to use the Crator Ridge Mines as a lair for a lich...from Return to the Temple by Monte Cook.

Again, it is up to you but you could also use the Tomb of Abysthor this way as well.
Good luck,
Darius
 

Lost Caverns of Tsojcanth, personally I'd leave the Behir in there, Liches are immune to lightning, so they make wonderful lich pets... this is probably available to be ordered online somewhere... This is most appropriate if your Lich is REALLY REALLY old.. the kind of thing where his original home has fallen away into disrepair and he now lives in the caverns beneath... you also might want to check out The Lost Temple of Tharizdun...
 

The 2E Forgotten Realms book "Lords of Darkness" has a nifty little thing called "The Dread Lair of Alokkair." A Grinding Gulf of tumbling zero-G rocks, lots of phase doors, illusions, undead, traps, secret passages....cool stuff, if you can get hold of it.
 

There was an adventure from Role Aids called "Lich Lords". It details the lair of a group of liches who worked together, but also competed against each other, too.
 

My personally favorite, make the lich lair interconnect with various planes of existance. Say the party comes to seven different doors. Each one is marked with a special arcane rune. (Knowledge (arcana) DC 25 to figure out what it means) The door on the far right opens to into a cavern filled with Githyanki fighters and wizards. The interesting thing is this is place has alternative gravity. The githyanki have been living here, but the players suffer max encumbrance and can only take partial actions. The door on the near left opens into the Elemental Plane of Fire, and also there Noble Salamanders. Stuff like that. :)
 

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