• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Life In Vein

Matz blinks awake, confusion evident on his face. One of his flaps is wide out, the other still flat. He fumbles about, looking for his battleclaws, assuming an attack.
 

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Urgo, mojh, runethane 1/akashic 2

*Urgo grabs Matz by the arm once Matz has his battle claws.*

"This way brother!"

*Urgo pulls Matz by the arm in the direction of the staj and points to it.*

"Protect your eyes!" Urgo yells as he does his best to sling Matz towards the staj.
 

*Agracahn skillfully dances over the top of the rocks and makes a simple dab with his rapier, causing the creature to give a single squeal, and then go still. Soen checks his daggers, and Matz and Urgo come to a halt in mid-step as the threat suddenly ceases to be.*
 


Matz steps over the rocks gracefully and peers down at the creature. "Perhaps it's dinner? Whatever it is, it's why I'm not asleep." He picks it up, vaguely curious, and looks at the body. "Are there likely to be more?"
 



It would appear that Pai is a really deep sleeper, having still not woken to the sounds of combat. Best remember that in an emergency in the future it might be best to try and shake him awake. He rolls again re-adjusting his airways and the snoring stops, however he is still fast asleep.
 

"It would not matter much to me in the terms of sight, but the idea of waking up with a body part missing..." Vaushi says, shuddering.

*Thusly creeped out, those not on watch can go back to sleep, though some probably have one eye open. Aside from that creepy incident, the night goes quietly. In the morning, you can break your fast with trail rations, and then continue to follow the witchraven toward the base of the mountain where the wind temple resides. The going is fairly tough, and in places you have to scramble over rocks and cross narrow ledges. At one point you find youself on a stone bridge so narrow you couldn't turn a horse around on it, and you have to blindfold your mounts to get them across. A bit of work with some rope and pitons will get you across safely, though not without a great deal of nervousness on some parts.*

*It is nearly dusk by the time you get down the steep path that leads you to a crack in the base of the mountain. It is bitterly dark inside, and smells of dampness, death, and other things best left unnamed.*

"This is the place. You must go through the catacombs the caverns until you reach the break in the ceiling. That is the floor of the inner temple. Then you must go up and up and up until you reach the top, and then you're there," the witchraven says, nodding at the crevice.
 

*Once awake in the morning, Pai gets a report of the night's events and is rather suprised that he slept through it. Especially when he finds out that Vaushi was threatened, he is embarrased by his slumber. A little later he goes over to Soen and asks him to wake him next time there is anything wrong.*

*As they reach the entrance to the catacombs, Pai listens intently to the witch raven. Speaking up he says, "Thank you for all of your help we would have never found this place on our own. Will you be coming with us? You know I dont believe that we caught your name. It wouldnt be proper thanks without it. Mine's Pailoelan by the way."
 

Into the Woods

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