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General Tabletop Discussion
*Dungeons & Dragons
Lifestyle Expenses in Actual Play
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<blockquote data-quote="hbarsquared" data-source="post: 7390660" data-attributes="member: 4550"><p>Here's the thing: lifestyle expenses and downtime both can be used only in particular types of campaigns, ones where you have non-adventuring days.</p><p></p><p>In a campaign where the PCs have a clear and defined goal from the beginning: take down the BBEG, the PCs will pursue this goal without taking time off. Even less so if there's a ticking clock.</p><p></p><p>Lifestyle expenses are for a day or two or more off in a row, and usually in a town. If your characters are jumping from dungeon to dungeon, there's no room for it.</p><p></p><p>And if your characters are jumping from dungeon to dungeon to solve the mystery/defeat the villain/save the prince(ss), there's no room for downtime.</p><p></p><p>If you want it in ypur campaign, you have to make a stronh effort to make it so, and this can be challenging. You have to build into your narrative slow points, where the PCs have no reason to adventure, or return to a dungeon, for significant periods of time.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 7390660, member: 4550"] Here's the thing: lifestyle expenses and downtime both can be used only in particular types of campaigns, ones where you have non-adventuring days. In a campaign where the PCs have a clear and defined goal from the beginning: take down the BBEG, the PCs will pursue this goal without taking time off. Even less so if there's a ticking clock. Lifestyle expenses are for a day or two or more off in a row, and usually in a town. If your characters are jumping from dungeon to dungeon, there's no room for it. And if your characters are jumping from dungeon to dungeon to solve the mystery/defeat the villain/save the prince(ss), there's no room for downtime. If you want it in ypur campaign, you have to make a stronh effort to make it so, and this can be challenging. You have to build into your narrative slow points, where the PCs have no reason to adventure, or return to a dungeon, for significant periods of time. [/QUOTE]
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