[PHB, page 157]
Have any of you actually used the Lifestyle Expenses system in actual play? I think the system definitely has some merit, but I find that way too often I end up just like Inspiration, that is, I forget about it... I know part of the reason is that my players strongly gravitate to the Combat pillar, and we don't have a lot of courtly intrigue or the like where a penalty to Charisma-based checks due to the stink nasty, Wretched living, fighter come into play.
Assuming I can get my players to branch out a bit, how would you break down any bonuses / penalties for living conditions? Disadvantage for the first three (i.e. Wretched through Poor), break even at Modest, and Advantage for the top three (i.e. Comfortable through Aristocratic)? That seems too simple (e.g. no difference between Wretched and Squalid), but 5E doesn't really like linear bonuses either, so a +5 for Aristocratic and a -5 for Wretched (with an appropriate spread in between) seems too complicated.
Any thoughts?
Have any of you actually used the Lifestyle Expenses system in actual play? I think the system definitely has some merit, but I find that way too often I end up just like Inspiration, that is, I forget about it... I know part of the reason is that my players strongly gravitate to the Combat pillar, and we don't have a lot of courtly intrigue or the like where a penalty to Charisma-based checks due to the stink nasty, Wretched living, fighter come into play.
Assuming I can get my players to branch out a bit, how would you break down any bonuses / penalties for living conditions? Disadvantage for the first three (i.e. Wretched through Poor), break even at Modest, and Advantage for the top three (i.e. Comfortable through Aristocratic)? That seems too simple (e.g. no difference between Wretched and Squalid), but 5E doesn't really like linear bonuses either, so a +5 for Aristocratic and a -5 for Wretched (with an appropriate spread in between) seems too complicated.
Any thoughts?