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General Tabletop Discussion
*Dungeons & Dragons
Lifestyle Expenses in Actual Play
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<blockquote data-quote="AmerginLiath" data-source="post: 7390799" data-attributes="member: 777"><p>Downtime and lifestyle also strike me as tied in a way to background. The game sets characters up to have a life before and besides adventuring; these mechanics can serve to keep that background element active in some fashion. Consider how many of the proficiencies used in downtime will come from a background; likewise, a background can help determine what sort of lifestyle a character comes from and to what accommodations they’re used (a noble or artisan is going to likely splurge on a nicer inn than an urchin will feel the need to when returning to civilization after a long time in the dungeon, even if it means tightening their budget).</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7390799, member: 777"] Downtime and lifestyle also strike me as tied in a way to background. The game sets characters up to have a life before and besides adventuring; these mechanics can serve to keep that background element active in some fashion. Consider how many of the proficiencies used in downtime will come from a background; likewise, a background can help determine what sort of lifestyle a character comes from and to what accommodations they’re used (a noble or artisan is going to likely splurge on a nicer inn than an urchin will feel the need to when returning to civilization after a long time in the dungeon, even if it means tightening their budget). [/QUOTE]
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Lifestyle Expenses in Actual Play
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