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Lifting players's selection constraints on powers - has anyone tried this?

Windjammer

Adventurer
If you look at the table on page 29 of Player's Handbook 1, you'll see a codification of "Total Powers Known" per level. For instance, a level 1 PC gets 2 at-wills, and one encounter and daily power each. At level 30, he still only gets 2 at-wills, but 4 encounter and daily powers each.

Here's my question: why is that so? Why not lift that limit and say a PC of level x can select any power of level x (or less) of his class?

To see that this doesn't need to break down, let's look at our level 30 PC. Obviously, if we give him any powers he'll choose to select dailies only, and won't ever hit at-wills or encounter powers (on the presumption that these are inferior to daily's).

But that consequence is easily avoided. You see, the assumption of a 30th level character isn't so much that he only knows his 10 powers in total (discounting utility powers for the moment). It's rather that he can't avail himself of more than 4 daily's and 4 encounter powers before he has to resort to at-will powers. But you can totally keep that constraint in place, and still open the range of options the player chooses from.

You see, the only shift here is that a player doesn't choose his powers when he hits a level. Rather, he chooses his power during the adventuring day, and thus makes his choice anew with the rise of each new day (just as in, you know, Vancian magic!). If, by round 5, he's already used up 4 encounter powers - and these could be any of his class's powers in the PHB provided he meets the level requirement - then he must resort to at-wills (or blow one of his 4 daily's). If, by encounter 5, he has already blown his 4 daily powers - whichever he chose for that particular day - then he must cope just by using encounter and at-will powers alone.

So here's my idea. Here are my questions.

1. Has anyone tried this?
2. Can anyone tell me which problems one may run into running 4E this way?
 
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Interesting idea. Only caveats would be that they can't change out

1) powers from a Paragon Path
2) Epic Destiny powers

as all of those are fixed at choice of Path/Destiny.
 

Interesting idea. Only caveats would be that they can't change out

1) powers from a Paragon Path
2) Epic Destiny powers

as all of those are fixed at choice of Path/Destiny.
Yes. I'd also limit any and all mechanisms in 4E which allow a player to tap into powers that don't belong to his main class (as in, multiclassing feats and the Bard's class ability at level 1) from getting synergistic on my "open up all options every day" proposal.
 


It tends to weaken differentiation between characters of the same class.
Certainly. It also undercuts the niceties of building a really nice...well... character build. Which is all about choosing your powers (and then factoring in feats and equipment).

But on the other hand, I'm thinking of pulling my players (who've pulled into 3.5 after our first 4E campaign) back into 4E. They complained about lack of options in 4E during play, and you know what? I can understand where they are coming from. So here I am, experimenting with the opposite extreme to - hopefully - arrive at a sane intermediate.

My own take is this. If they are happy with this variant, then they can experiment playing different classes over time. Be it "ok, I really liked Jim's rogue in our last campaign, so this time I want to play a rogue", or be it "wow! look at these shiny new classes in PHB 2! all eight of them!". Honestly, I can't see us running out of material soon (aka running into lack of variety in 4E material), especially if we explore this option for several tiers of play. What's more, my gut instinct tells me that people will settle on favourite powers anyway, but they will feel to have arrived at that selection by hands on experience and a full exposure to 4E's variety of powers. A bit like how players of wizards in older editions arrived at a knack for their favourite spell. Not based on number crunching off the game table, but because of how this or that spelll worked out in particular in-game situations.
 
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Wizards would lose the comparative advantage of being able to select between 2 dailies per daily slot (expandable to 3 with a feat). Is it worth giving wizards something to compensate for this?
 

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