Mad Hamish
First Post
Lightning is magic, so do whatever fun stuff you want, first of all. But if I were to be asked for realism at my table:
They're right. Electricity always wants to follow the easiest path of resistance. Water is easier than a person, so a person standing in water might be easier to hit (he's standing in a great conductor) but he's probably at least a little wet. All the water on him will conduct electricity first (I think the term is called "sheeting".) So basically all the electricity that the water sheets away first won't hurt him at all. After the water has it's full conductive load, then the hero takes the rest.
But HPs are abstract, and that sheeting might well be some of the luck component of HP.
Final verdict from me would be:
+2 to hit but character gains resist 5 lightning.
I'm not sure this works out too well as a realistic model.
Lighting travelling through air versus lightning through water
electric eels stun things in water but I don't know of any land animal which does it...
Nor do I think it makes a fun game.
for simplicity I'd consider +2 to hit and +5 to damage.