Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Lightning Bolt, Web, and Sleep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ren1999" data-source="post: 6045296" data-attributes="member: 85179"><p>Sleep would be an enchantment/charm/control like spell that forces someone to do something they would otherwise not do. This is going to have to require a spell DC versus ? wisdom save?</p><p></p><p>Every enemy that views the wizard should be affected? Or just make every enemy roll a save or fall asleep. </p><p></p><p>Of course, the enemy will wake up either by taking an automatic hit and regularly rolled damage, or being slapped or shaken by an ally. The spell will then be negated at that time but lasts for as long as it takes till those conditions are met.</p><p></p><p>I want to take this time to once again promote the idea of enchantment spells hierarchy. </p><p></p><p>sleep is the least powerful, the worst that can happen is that an enemy can take damage once</p><p></p><p>hold person could be more powerful because if the enemy doesn't save, the enemy is subject to being auto hit again.</p><p></p><p>charm person is even more useful because the enemy could be made to attack other enemies, each attack could be subject to a save roll or the spell is broken</p><p></p><p>summon person is the most powerful because you can get a new henchman that way that will help you throughout the campaign. </p><p></p><p>Now change 'person' to 'being' and we've got a very effective set of enchantments.</p></blockquote><p></p>
[QUOTE="ren1999, post: 6045296, member: 85179"] Sleep would be an enchantment/charm/control like spell that forces someone to do something they would otherwise not do. This is going to have to require a spell DC versus ? wisdom save? Every enemy that views the wizard should be affected? Or just make every enemy roll a save or fall asleep. Of course, the enemy will wake up either by taking an automatic hit and regularly rolled damage, or being slapped or shaken by an ally. The spell will then be negated at that time but lasts for as long as it takes till those conditions are met. I want to take this time to once again promote the idea of enchantment spells hierarchy. sleep is the least powerful, the worst that can happen is that an enemy can take damage once hold person could be more powerful because if the enemy doesn't save, the enemy is subject to being auto hit again. charm person is even more useful because the enemy could be made to attack other enemies, each attack could be subject to a save roll or the spell is broken summon person is the most powerful because you can get a new henchman that way that will help you throughout the campaign. Now change 'person' to 'being' and we've got a very effective set of enchantments. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lightning Bolt, Web, and Sleep
Top