Like Father, Like Son: Kid Charlemagne's Story Hour , PT III

Old Kentfield Country Estate, June 7th, AE 420

They search the manor house thoroughly, finding a locked chest that yields a few hundred gold coins, and a brass telescope set up in a locked room on the very top floor. They take the telescope, and after searching the house some more, leave.

They camp down on the dock by Jalea’s statue, and then the next day Jovah folds them without incident to Tolaro Telegar’s house in Cape Varna. They present the telescope to Tolaro as a gift for all his help, and plot their next move.

Jovah tries to break the enchantment on Jalea again, and fails, twice. Meanwhile, the others are dividing up treasure, mixing and matching magic items, and determining which things should (or could) be sold or traded in order to get other magic items. Anthius has acted as a go-between and broker for Jovah before, and they decide to try and see if they can get anything for some of the items that are less helpful to them right now.

Corwin has two +1 shortswords and a +1 suit of studded leather armor that he hands over to the bard. Gavin hands over the goblinbane sword in hopes of getting something a little less rangerly, and for the party as a whole, they give Anthius the golden-eyed man’s +2 shocking rapier. Corwin and Gavin let him know generally what they might be looking for (wondrous item and another sword, respectively). Items are to be sent to The Fox Club in Fencig via the teleporting safes.

“Do you want me to send you a message first with any possible options, or just surprise you?” Anthius asks Jovah, who is handling the details.

“What, you’re asking me?” the luck-priest replies. “I love surprises!”

The next day starts off with another break enchantment cast by Jovah. Finally, this one works, and Jalea is restored to full health. Late that evening, Anthius boards a ship for Belluin, the largest and richest city in Ghithor, where he hopes to find possible trade fodder for the magic items.

“You’re letting him run off with all that stuff?” Jalea asks incredulously. “I can’t leave you guys alone for five minutes!”

“That’s right,” Brennen replies testily. “You can’t. That’s what got us into this mess!”

Before Anthius leaves, he casts a few boosting spells on party members, and Jovah folds everyone to the courtyard of the Kentfield mansion in Ulfang. The plan is to quickly take the house and search it from roof to cellar; they suspect that Kentfield has not yet had enough time to sail back to town.

Things move quickly once inside the mansion’s courtyard; Soldago drops a guard on the third story roof with help from a magic missile from Corwin; another guard is shot dead by Jalea just as he is about to open the front gate and escape into the main street outside, but Brennen is close enough to grab him and pull him in before anyone notices.

Gavin and Reana bust down the door to the mansion, and a running fight develops between a half-dozen guards and Gavin, Reana, and Aris. The guards are tough and highly skilled, but not nearly a match for the party. There is a tense moment when Aris tumbles into a hallway with three of them and then is locked in with them, but an incredible series of moves on the part of the Bladesinger buys him out of trouble.

Aris rolled 5 critical threats in a row at this point, with at least three being actual criticals. That’s not counting the 19 he rolled to avoid a grapple by one of the guards.

Aris unlocks the door just as Gavin is about to try and smash it down.

“Hi!” he says cheerily, as the corridor smokes and burns from the after effects of multiple grievous wounds given by his flameblade.

With the guards deal with, the party members start casing the mansion thoroughly. Jovah quickly realizes that nearly all the windows and doors are protected with glyphs of warding. Jalea goes through them all, trying to find them, then trying to disarm them, and then relying on his roguish skill to avoid damage when they inevitably go off anyway. Jovah casts resist elements: fire on the elf to take care of any damage that does occur.

"We're right behind you," Jovah says. "About ten feet behind you..."

People in the street no doubt look on in concern as explosion after explosion rocks the Kentfield Mansion, but Jalea manages to avoid all damage (thank you improved evasion and Jovah’s Fickle Finger of Fate ability).

As it turns out, the one glyph he does disarm is the only glyph that isn’t fire damage.

Jalea finds and opens a safe in Lord Kentfield’s chambers. Inside are a small handful of small diamonds and information on the banking houses he does business with.

“Just in case he had to run, I’m guessing,” Jalea says.

Jalea also checks Kentfield’s office. This is where, several years back, he and a compatriot were captured after finding a small shrine to Pazuzu. Now, the door to the secret area has been removed, and it has been set up like an alcove with a nice bouquet of flowers. Similarly, the desk seems to have had a secret compartment at one point in time, but it has been removed. The books in his collection are almost laughably bland and harmless in nature.

“He’s trying to make this place look legit,” Corwin says. “Probably keeps anything incriminating with him.”

They search the golden-eyed man’s chambers, and find nothing of interest, but in Quinn’s room, Jalea finds a piece of wadded up parchment in the pocket of a robe.

Meet Johann at 112 Silversmith Lane

“Should we check it out?” Jovah asks.

“Is it a trap?” Gavin asks.

“Do we have any other choice but to check it out?” Reana wonders

The party assembles in the courtyard with all the things they are planning on taking from the house; Gavin has saddled up the horses in the stables, while Corwin and Aris are arguing over the wine they found in the cellar.

Aris finds a secret door in the basement before they leave.

“Here behind all the human wine, where no one would think to look,” he jabs at Corwin.

The secret area proves to have been cleared out and left empty for years. It has a secret door that most likely leads to the sewers for unobtrusive entrances and departures.

Upstairs, the constables have finally arrived.

“Time to go!” Jovah says, and casts dimensional folding.

"Where are we folding to?" Gavin asks the gnome.

"I'll let you know!"

As they tromp through, they feel a weird disorientation, one that they’ve felt before: The dimensional folding spell was slightly off, and they are all aged by a year. Several of the human party members glare a little at Jovah, who shrugs it off. He had affected fate as much as he could this day, and there was nothing he could do about this mishap.

Corwin looks on the bright side.

“Does this mean my wine is aged a year, too?”
 
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Treasure Division

Hey all.

I love this story hour. It is among my top three, which includes Sagiro's and Piratecat's story hours.

I'm just curious about one thing: how do the players go about dividing treasure? Do they do that auction thing suggested in the DMG, do they give it to those who it would be most useful for?
 

Re: Treasure Division

Grifter86 said:
Hey all.

I love this story hour. It is among my top three, which includes Sagiro's and Piratecat's story hours.

Thanks! Those guys were two of the first three that got me started on this, along with (cntxt)'s ToEE2 Story Hour. Good company indeed!

I'm just curious about one thing: how do the players go about dividing treasure? Do they do that auction thing suggested in the DMG, do they give it to those who it would be most useful for?

As far as gold and such, they typically put it in a party fund, and at various times the party fund is divided equally amongst the PC's. For magic, they typically put in a claim, and things generally go to the person it's best suited for.

They're very good about swapping stuff around to equal things out - last session was kind of comical due to the amount of magic getting passed around; Gavin sent off his sword, so he took back his +1 sword from Soldago, and Reana gave Soldago one of her +1 shortswords, and the Bracers of Armor that Jalea wears have been in the possesion of several people. Batista's bow has been used by Jalea, Reana, and Soldago so far since his death, for example (and its a relatively powerful magic item). I'm betting that's found a semi-permanent home with Soldago, though.
 

Kid C's world is on the lower side of the magic scale.
Rare raise dead, most towns do not have magic shops, the best weapon our 10th level Pcs have is +2.
It is a nice gritty story-based way of playing.

Anthius is an ex-pc-now NPC, that recently was a PC again for the last few sessions. Mainly, to replace the "stoned" Jalea.
Anthius has many contacts - legal and illegal- and the skills to be a pretty good fence. Jovah has used these skills in the past.

The party decide to give Anthius some of their less useful magic items with the intention of trading up for more useful magic items.

The party also decided to give Anthius the Pipes of the Sewers as payment for services. Also because Jalea, the current owner, had a 50/50 chance of having the rats attack us instead of the enemy.

Lets hope Anthius can trade up for something useful....or at least interesting.

Anthuis was chortling a little when he boarded the ship for Belluin with a bag full of magic.

Hopefully we will see him again. :D
 
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We'd better be seeing him again. How's that for a side adventure? Track down and smack down a PC you used to play because he stole stuff from a PC you're playing now. That would be...interesting.

Gavin is looking forward to getting something in return for the ranger sword. Now Gav enjoys pounding goblins as much as the next guy, but it seemed a little...unnatural. Kind of like Gavin riding an elephant. It looks impressive, it gets the job done, but its not really his style. I just can't see a big armored knight teleporting through trees. Gavin wants something a little more straightforward. Something that explodes...or shoots lightning...or can smash down doors <sigh>. I hope some lucky ranger (with an intense dislike for goblins) can put it to good use.


Hmmm...Gauntlets of Halfling Power ?
 

I've been informed that I missed one of the best quotes of the session.

While Jovah is casting Resist Elements: Fire on Jalea, Aris remarks, "Let's just hope all of the Glyphs are Fire,"

To which Jalea replies, "You mean there's other kinds?"

Aris: "Yes, um..... No!"
 

Cape Varna, Princedom of Krone, June 11th, AE 420

The next day, Corwin attempts to scry on Kentfield, but gets no result. He then spends the rest of the day in the University of Cape Varna’s extensive libraries, courtesy of Tolaro Telegar. The libraries there are among the most expansive in the known world, thanks to the elves’ long-lived nature and love of learning. Corwin is looking for more information on Mordax, and he is joined by Jalea and Brennen. They find it rough going, though, slogging through piles of books. They find little new information, although there are piles more books to look through, and they plan to continue.

In the meantime, though, the party plans to look into the note in Quinn’s robe. They are fully expecting that this could be an ambush. Corwin scrys Kentfield again the next day around sunset, and this time he finds him. He is on board his ship, eating dinner with Quinn and the ship’s officers. Very dull stuff, until just before the spell ends.

“You doing another divination on them in the morning?” Quinn asks.

Arlen Kentfield nods affirmatively.

“Damn,” Jovah says. “They’re doing the same things we’re doing. How are we going to fix that?”

“Well,” Gavin offers, “we could decide on a course of action, and then the next morning randomly change our plans…”

“You mean we let Jalea lead?” Aris quips.

That same evening, they fold to Ulfang again in order to check out the “112 Silversmith Lane” address that they found on a piece of paper in one of Quinn’s old robes.

“So where precisley are we going?” Corwin asks Jovah.

“I’m not sure precise is the right word,” Jovah replies.

They decide to fold to the courtyard of the Gregarious Gargoyle, since Jalea estimates it is about ten blocks from Silversmith Lane. Moments later, they are there, none the worse for wear this time. They notice that the tavern is closed, Orders of the Office of the Constabulary, Ulfang.

As they file out of the courtyard and onto the street, Jalea notices a horse-and-buggy pull out from an alleyway several blocks down. It isn’t so late that they are the only people on the street, but Jalea quickly decides that the buggy is following them. He informs the others, and then slips into the shadows to try and get the drop on the pursuer.

Shortly afterward, the buggy veers off in another direction, no longer following the party. The bulk of the group continues on to 112 Silversmith Lane.

“Check me on this,” Aris says to Reana, “But didn’t we just determine that Jalea shouldn’t be doing exactly this kind of thing?”

“Yup,” Reana replies.

They arrive at the address on the note. This section of Silversmith Lane is inhabited by the apprentices and menial workers of the silversmithing trade, and it is a poor section of town. 112 Silversmith Lane appears to be a rickety wooden tower, three stories tall. It has apparently been subdivided into 112B and 112C, but it would appear that 112 is the top floor. A questionably secure stair winds around the outside of the tower until it comes to an end in front of the door. Jovah casts detect magic to see if he can get a sense of any surprises from outside the building. He can tell that there is something magical inside the apartment, but not its exact location.

Jalea returns unscathed. “That was the constables. They’ll probably be looking for us, but they don’t know where we went.”

Jovah casts fly, and grabs the elven rogue. They fly to the doorway, and Jalea begins chcking for traps and picking the lock. It’s a better lock than he would have expected in this neighborhood. The others clamber up the rickety staircase. Soldago stays downstairs to watch, bow ready.

Jalea gets the door unlocked, and Jovah opens it. As he does so, he finds the source of the magic he saw earlier; a ghostly black panther leaps from the rafters of the tower’s peaked roof onto the gnomish priest!

“Yikes!” Jovah yells. He swings with his heavy mace, and lands a blow – which is lucky, considering the thing’s insubstantial nature.

The others start rushing up the stair at the sound of Jovah’s battle, but are bottle-necked towards the top. Brennen gives in to his desperation, and chops a hole in the rickety wall with his longswords, and crawls into the room. Jovah and Jalea have, however, made short work of the beast, and it’s ghostly form blows away in the wind.

“There’s something under the bed that’s magical, too,” Jovah says.

Jalea searches the room, and finds a battered trunk under the bed, and a pouch hidden under the loose cap to a bed post. They take the items, and fold out, before the constables can arrive.

“Where are we folding to?” Gavin asks.

“I’ll let you know,” Jovah responds.

The Priest of Bes takes them to Tolaro’s house again. They check out the trunk – it’s fire-trapped, of course, and Jalea once agains learns this the hard way. Inside is a red leather bound book with a gold clasp. It proves to be a spellbook (although it radiates magic itself, as well). Several loose sheets of paper are stuck in the book as well.
  • Victoria VanDeVeer – possible contact with Graz’zt?
  • No one in area has suitable diamonds, Falco will have to find them elsewhere
  • Quinn and I are of one mind, re-empowering Mordax is the first step. Quinn has a plan on how to do it, we just have to wait for the right moment to act.
  • Dahloss, 42 Shaded Lane, Tor
They also score 300 platinum pieces, and a few gems, most notably a 1,000 gp black opal. Corwin does some alchemical testing on the potion bottles found in Kentfield’s safe. They prove to be a potion of clairaudience/clairvoyance and a potion of fiery breath.

“I’ll take the fiery breath one,” Jalea suggests.

“I think that falls under the category of, ‘If you want it, you don’t get it’,” Brennen replies.
 
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I've been away for a while, and recently have had trouble getting my posts up what with the board slowdowns, but I wanted to let you know that I'm still lurking and enjoying your storyhour immensely. The current plotline, with the two adversarial groups circling around each other (and one occasionally unleashing holy hell on the other), makes for a suspenseful buildup. Your group has a really cool dynamic and the way that the players frequently pop in to comment adds a lot to the overall flavor of the story.

Thanks, (and game on!)

Lazybones
 

Lazybones said:
I've been away for a while, and recently have had trouble getting my posts up what with the board slowdowns, but I wanted to let you know that I'm still lurking and enjoying your storyhour immensely. The current plotline, with the two adversarial groups circling around each other (and one occasionally unleashing holy hell on the other), makes for a suspenseful buildup

Lazybones

Good to hear from you! I know it's been tough for me a couple times getting posts up (I save them in Word and then post them), and I was wondering if it was cuting back on some of the regulars who I hadn't heard from in a while...

I have a question for the readers: Do you see a change in the Story Hour since the move to the current game? Do you like it better/worse/the same? Do you like the small updates, designed to keep people happy till right before the next session (which will be this weekend)?

Let me know!
 

Kid Charlemagne said:


I have a question for the readers: Do you see a change in the Story Hour since the move to the current game? Do you like it better/worse/the same?


I think that there've been entirely too many demons in the new story hour. I think you should cut back on demons and use more hobgoblins, goblins, and...uh..norkers.

I would also like to see less water and more horses. Yeah, that's the stuff of a great story hour!
 

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