Kid Charlemagne
I am the Very Model of a Modern Moderator
Old Kentfield Country Estate, June 7th, AE 420
They search the manor house thoroughly, finding a locked chest that yields a few hundred gold coins, and a brass telescope set up in a locked room on the very top floor. They take the telescope, and after searching the house some more, leave.
They camp down on the dock by Jalea’s statue, and then the next day Jovah folds them without incident to Tolaro Telegar’s house in Cape Varna. They present the telescope to Tolaro as a gift for all his help, and plot their next move.
Jovah tries to break the enchantment on Jalea again, and fails, twice. Meanwhile, the others are dividing up treasure, mixing and matching magic items, and determining which things should (or could) be sold or traded in order to get other magic items. Anthius has acted as a go-between and broker for Jovah before, and they decide to try and see if they can get anything for some of the items that are less helpful to them right now.
Corwin has two +1 shortswords and a +1 suit of studded leather armor that he hands over to the bard. Gavin hands over the goblinbane sword in hopes of getting something a little less rangerly, and for the party as a whole, they give Anthius the golden-eyed man’s +2 shocking rapier. Corwin and Gavin let him know generally what they might be looking for (wondrous item and another sword, respectively). Items are to be sent to The Fox Club in Fencig via the teleporting safes.
“Do you want me to send you a message first with any possible options, or just surprise you?” Anthius asks Jovah, who is handling the details.
“What, you’re asking me?” the luck-priest replies. “I love surprises!”
The next day starts off with another break enchantment cast by Jovah. Finally, this one works, and Jalea is restored to full health. Late that evening, Anthius boards a ship for Belluin, the largest and richest city in Ghithor, where he hopes to find possible trade fodder for the magic items.
“You’re letting him run off with all that stuff?” Jalea asks incredulously. “I can’t leave you guys alone for five minutes!”
“That’s right,” Brennen replies testily. “You can’t. That’s what got us into this mess!”
Before Anthius leaves, he casts a few boosting spells on party members, and Jovah folds everyone to the courtyard of the Kentfield mansion in Ulfang. The plan is to quickly take the house and search it from roof to cellar; they suspect that Kentfield has not yet had enough time to sail back to town.
Things move quickly once inside the mansion’s courtyard; Soldago drops a guard on the third story roof with help from a magic missile from Corwin; another guard is shot dead by Jalea just as he is about to open the front gate and escape into the main street outside, but Brennen is close enough to grab him and pull him in before anyone notices.
Gavin and Reana bust down the door to the mansion, and a running fight develops between a half-dozen guards and Gavin, Reana, and Aris. The guards are tough and highly skilled, but not nearly a match for the party. There is a tense moment when Aris tumbles into a hallway with three of them and then is locked in with them, but an incredible series of moves on the part of the Bladesinger buys him out of trouble.
Aris rolled 5 critical threats in a row at this point, with at least three being actual criticals. That’s not counting the 19 he rolled to avoid a grapple by one of the guards.
Aris unlocks the door just as Gavin is about to try and smash it down.
“Hi!” he says cheerily, as the corridor smokes and burns from the after effects of multiple grievous wounds given by his flameblade.
With the guards deal with, the party members start casing the mansion thoroughly. Jovah quickly realizes that nearly all the windows and doors are protected with glyphs of warding. Jalea goes through them all, trying to find them, then trying to disarm them, and then relying on his roguish skill to avoid damage when they inevitably go off anyway. Jovah casts resist elements: fire on the elf to take care of any damage that does occur.
"We're right behind you," Jovah says. "About ten feet behind you..."
People in the street no doubt look on in concern as explosion after explosion rocks the Kentfield Mansion, but Jalea manages to avoid all damage (thank you improved evasion and Jovah’s Fickle Finger of Fate ability).
As it turns out, the one glyph he does disarm is the only glyph that isn’t fire damage.
Jalea finds and opens a safe in Lord Kentfield’s chambers. Inside are a small handful of small diamonds and information on the banking houses he does business with.
“Just in case he had to run, I’m guessing,” Jalea says.
Jalea also checks Kentfield’s office. This is where, several years back, he and a compatriot were captured after finding a small shrine to Pazuzu. Now, the door to the secret area has been removed, and it has been set up like an alcove with a nice bouquet of flowers. Similarly, the desk seems to have had a secret compartment at one point in time, but it has been removed. The books in his collection are almost laughably bland and harmless in nature.
“He’s trying to make this place look legit,” Corwin says. “Probably keeps anything incriminating with him.”
They search the golden-eyed man’s chambers, and find nothing of interest, but in Quinn’s room, Jalea finds a piece of wadded up parchment in the pocket of a robe.
Meet Johann at 112 Silversmith Lane
“Should we check it out?” Jovah asks.
“Is it a trap?” Gavin asks.
“Do we have any other choice but to check it out?” Reana wonders
The party assembles in the courtyard with all the things they are planning on taking from the house; Gavin has saddled up the horses in the stables, while Corwin and Aris are arguing over the wine they found in the cellar.
Aris finds a secret door in the basement before they leave.
“Here behind all the human wine, where no one would think to look,” he jabs at Corwin.
The secret area proves to have been cleared out and left empty for years. It has a secret door that most likely leads to the sewers for unobtrusive entrances and departures.
Upstairs, the constables have finally arrived.
“Time to go!” Jovah says, and casts dimensional folding.
"Where are we folding to?" Gavin asks the gnome.
"I'll let you know!"
As they tromp through, they feel a weird disorientation, one that they’ve felt before: The dimensional folding spell was slightly off, and they are all aged by a year. Several of the human party members glare a little at Jovah, who shrugs it off. He had affected fate as much as he could this day, and there was nothing he could do about this mishap.
Corwin looks on the bright side.
“Does this mean my wine is aged a year, too?”
They search the manor house thoroughly, finding a locked chest that yields a few hundred gold coins, and a brass telescope set up in a locked room on the very top floor. They take the telescope, and after searching the house some more, leave.
They camp down on the dock by Jalea’s statue, and then the next day Jovah folds them without incident to Tolaro Telegar’s house in Cape Varna. They present the telescope to Tolaro as a gift for all his help, and plot their next move.
Jovah tries to break the enchantment on Jalea again, and fails, twice. Meanwhile, the others are dividing up treasure, mixing and matching magic items, and determining which things should (or could) be sold or traded in order to get other magic items. Anthius has acted as a go-between and broker for Jovah before, and they decide to try and see if they can get anything for some of the items that are less helpful to them right now.
Corwin has two +1 shortswords and a +1 suit of studded leather armor that he hands over to the bard. Gavin hands over the goblinbane sword in hopes of getting something a little less rangerly, and for the party as a whole, they give Anthius the golden-eyed man’s +2 shocking rapier. Corwin and Gavin let him know generally what they might be looking for (wondrous item and another sword, respectively). Items are to be sent to The Fox Club in Fencig via the teleporting safes.
“Do you want me to send you a message first with any possible options, or just surprise you?” Anthius asks Jovah, who is handling the details.
“What, you’re asking me?” the luck-priest replies. “I love surprises!”
The next day starts off with another break enchantment cast by Jovah. Finally, this one works, and Jalea is restored to full health. Late that evening, Anthius boards a ship for Belluin, the largest and richest city in Ghithor, where he hopes to find possible trade fodder for the magic items.
“You’re letting him run off with all that stuff?” Jalea asks incredulously. “I can’t leave you guys alone for five minutes!”
“That’s right,” Brennen replies testily. “You can’t. That’s what got us into this mess!”
Before Anthius leaves, he casts a few boosting spells on party members, and Jovah folds everyone to the courtyard of the Kentfield mansion in Ulfang. The plan is to quickly take the house and search it from roof to cellar; they suspect that Kentfield has not yet had enough time to sail back to town.
Things move quickly once inside the mansion’s courtyard; Soldago drops a guard on the third story roof with help from a magic missile from Corwin; another guard is shot dead by Jalea just as he is about to open the front gate and escape into the main street outside, but Brennen is close enough to grab him and pull him in before anyone notices.
Gavin and Reana bust down the door to the mansion, and a running fight develops between a half-dozen guards and Gavin, Reana, and Aris. The guards are tough and highly skilled, but not nearly a match for the party. There is a tense moment when Aris tumbles into a hallway with three of them and then is locked in with them, but an incredible series of moves on the part of the Bladesinger buys him out of trouble.
Aris rolled 5 critical threats in a row at this point, with at least three being actual criticals. That’s not counting the 19 he rolled to avoid a grapple by one of the guards.
Aris unlocks the door just as Gavin is about to try and smash it down.
“Hi!” he says cheerily, as the corridor smokes and burns from the after effects of multiple grievous wounds given by his flameblade.
With the guards deal with, the party members start casing the mansion thoroughly. Jovah quickly realizes that nearly all the windows and doors are protected with glyphs of warding. Jalea goes through them all, trying to find them, then trying to disarm them, and then relying on his roguish skill to avoid damage when they inevitably go off anyway. Jovah casts resist elements: fire on the elf to take care of any damage that does occur.
"We're right behind you," Jovah says. "About ten feet behind you..."
People in the street no doubt look on in concern as explosion after explosion rocks the Kentfield Mansion, but Jalea manages to avoid all damage (thank you improved evasion and Jovah’s Fickle Finger of Fate ability).
As it turns out, the one glyph he does disarm is the only glyph that isn’t fire damage.
Jalea finds and opens a safe in Lord Kentfield’s chambers. Inside are a small handful of small diamonds and information on the banking houses he does business with.
“Just in case he had to run, I’m guessing,” Jalea says.
Jalea also checks Kentfield’s office. This is where, several years back, he and a compatriot were captured after finding a small shrine to Pazuzu. Now, the door to the secret area has been removed, and it has been set up like an alcove with a nice bouquet of flowers. Similarly, the desk seems to have had a secret compartment at one point in time, but it has been removed. The books in his collection are almost laughably bland and harmless in nature.
“He’s trying to make this place look legit,” Corwin says. “Probably keeps anything incriminating with him.”
They search the golden-eyed man’s chambers, and find nothing of interest, but in Quinn’s room, Jalea finds a piece of wadded up parchment in the pocket of a robe.
Meet Johann at 112 Silversmith Lane
“Should we check it out?” Jovah asks.
“Is it a trap?” Gavin asks.
“Do we have any other choice but to check it out?” Reana wonders
The party assembles in the courtyard with all the things they are planning on taking from the house; Gavin has saddled up the horses in the stables, while Corwin and Aris are arguing over the wine they found in the cellar.
Aris finds a secret door in the basement before they leave.
“Here behind all the human wine, where no one would think to look,” he jabs at Corwin.
The secret area proves to have been cleared out and left empty for years. It has a secret door that most likely leads to the sewers for unobtrusive entrances and departures.
Upstairs, the constables have finally arrived.
“Time to go!” Jovah says, and casts dimensional folding.
"Where are we folding to?" Gavin asks the gnome.
"I'll let you know!"
As they tromp through, they feel a weird disorientation, one that they’ve felt before: The dimensional folding spell was slightly off, and they are all aged by a year. Several of the human party members glare a little at Jovah, who shrugs it off. He had affected fate as much as he could this day, and there was nothing he could do about this mishap.
Corwin looks on the bright side.
“Does this mean my wine is aged a year, too?”
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