Paul Grogan
First Post
This discussion cropped up a couple of years back in my group, and I ummed and arred over it for a while but never reached a good answer.
There doesnt seem to be any limit on the amount of non-lethal damage a character can take in the RAW.
My players wanted to knock out a prisoner so that they wouldnt come round by dealing non-lethal damage, and the more damage they deal, the longer he will be out, but the question of there being a limit came up.
My initial idea was to not have any limit, and they can just deal as much as they want - the more they deal, the longer he will be out for.
My other option is to have a limit on it, either a fixed amount, or something related to the number of Hit Points they have. Either have this as a fixed limit with any more not doing anything else, or have it become lethal after a certain amount.
Anyone any thoughts / ideas?
There doesnt seem to be any limit on the amount of non-lethal damage a character can take in the RAW.
My players wanted to knock out a prisoner so that they wouldnt come round by dealing non-lethal damage, and the more damage they deal, the longer he will be out, but the question of there being a limit came up.
My initial idea was to not have any limit, and they can just deal as much as they want - the more they deal, the longer he will be out for.
My other option is to have a limit on it, either a fixed amount, or something related to the number of Hit Points they have. Either have this as a fixed limit with any more not doing anything else, or have it become lethal after a certain amount.
Anyone any thoughts / ideas?