Jeremy
Explorer
Simple rule that helps keep this in check.
You take your vanilla cleric. He's got a lot of spells that he can't/won't cast due to alignment or character concept.
You take all your supplements. There are a few spells in each that really interest the player of the cleric.
You swap spells from the supplement for core spells on a 1 for 1 basis.
It'll be a long time before the choices start getting difficult, but it keeps the cleric at roughly the same level of versatility as always no matter how many supplements come out.
There are quite a few groups that use this house rule.
My group is big into knowing all the 1's and 0's behind our world so we have the divine rank of our dieties worked out and you get a number of spells known per spell level based off of the granting deities' power and spheres of influence to grant spells from.
It works pretty well too, though we are still playtesting it.
You take your vanilla cleric. He's got a lot of spells that he can't/won't cast due to alignment or character concept.
You take all your supplements. There are a few spells in each that really interest the player of the cleric.
You swap spells from the supplement for core spells on a 1 for 1 basis.
It'll be a long time before the choices start getting difficult, but it keeps the cleric at roughly the same level of versatility as always no matter how many supplements come out.
There are quite a few groups that use this house rule.
My group is big into knowing all the 1's and 0's behind our world so we have the divine rank of our dieties worked out and you get a number of spells known per spell level based off of the granting deities' power and spheres of influence to grant spells from.
It works pretty well too, though we are still playtesting it.