Sir ThornCrest
First Post
magic only in the hand of mystical beasts....its awsome & yes for role playing
why does no magic = role playing?
The Medusa a mystical beast, with no magic to combat becomes a little tougher. The players have to work out stratagem to conquer the beast, more than usual. This causes interaction thus = role play. Without magic the party really has to work together to thwart enemies, there is a lot more interaction. example; they have to motivate NPC's to go get the troll hiding in the hills.
I know why divine is gone but why is arcane?
#1 its not gone, in fact its on a come back. Only Elves have it-that the humans know of and inherantly magical / mystical creatures. No human wizard/warlock/sorcerer is known, doesnt say they dont exist and be encountered while adventuring. When the gods went to war they used everything at there disposal ie mages as well. They were used as weapons. Over the thousand year war they too died out. People begain to hunt them down blaming them (and demi humans) for their woes in life...So you might encounter one in the world while adventuring but that to date is unheard of bwcause there is little to no adventuring. Its been several hundred years since the end of major conflict. Most that could teach magic were killed, coupled with human short life spans = most magic is gone...waiting to be found again by some curious adventurers brave enough to leave the kingdoms patrolled land.
The adventuring pc is all but extinct. Kingdoms are isolationist, very little trade, and the little has just started. In the wars so many treaties and trusts were broken Kingdoms now supply for there own. Most long distant sailing vessels gone, only a hand full of pirates possess the skills and abilities to navigate the open seas. And they use it to rob and pillage sea shore towns. Kingdoms may have some shore hugging craft, but really thats it. This leaves most kingdoms with little to no info about the rest of the world. Who can afford to trust in trade again, very few?
If a character plays a wizard, he can, but he has no spells to start off with. He is a sage-an educated historian, that can read ruins etc. He is adventuring to find magic so he can cast spells. He incidentally is basically an educated tomb raiding rogue until he finds magic, or somehow gains the ability to cast it.
Elves guard their nature based magic and refuse to train anyone other that a select few "the chosen."
think the movie postman with Kevin Costner.......people are isolated from each other, ignorant of the world. Roving bands of bandits. 99% of the worlds surface is unknown. Only the pc's will and few others have ever braved the unknown for hundereds of years now.
ThornCrest
why does no magic = role playing?
The Medusa a mystical beast, with no magic to combat becomes a little tougher. The players have to work out stratagem to conquer the beast, more than usual. This causes interaction thus = role play. Without magic the party really has to work together to thwart enemies, there is a lot more interaction. example; they have to motivate NPC's to go get the troll hiding in the hills.
I know why divine is gone but why is arcane?
#1 its not gone, in fact its on a come back. Only Elves have it-that the humans know of and inherantly magical / mystical creatures. No human wizard/warlock/sorcerer is known, doesnt say they dont exist and be encountered while adventuring. When the gods went to war they used everything at there disposal ie mages as well. They were used as weapons. Over the thousand year war they too died out. People begain to hunt them down blaming them (and demi humans) for their woes in life...So you might encounter one in the world while adventuring but that to date is unheard of bwcause there is little to no adventuring. Its been several hundred years since the end of major conflict. Most that could teach magic were killed, coupled with human short life spans = most magic is gone...waiting to be found again by some curious adventurers brave enough to leave the kingdoms patrolled land.
The adventuring pc is all but extinct. Kingdoms are isolationist, very little trade, and the little has just started. In the wars so many treaties and trusts were broken Kingdoms now supply for there own. Most long distant sailing vessels gone, only a hand full of pirates possess the skills and abilities to navigate the open seas. And they use it to rob and pillage sea shore towns. Kingdoms may have some shore hugging craft, but really thats it. This leaves most kingdoms with little to no info about the rest of the world. Who can afford to trust in trade again, very few?
If a character plays a wizard, he can, but he has no spells to start off with. He is a sage-an educated historian, that can read ruins etc. He is adventuring to find magic so he can cast spells. He incidentally is basically an educated tomb raiding rogue until he finds magic, or somehow gains the ability to cast it.
Elves guard their nature based magic and refuse to train anyone other that a select few "the chosen."
think the movie postman with Kevin Costner.......people are isolated from each other, ignorant of the world. Roving bands of bandits. 99% of the worlds surface is unknown. Only the pc's will and few others have ever braved the unknown for hundereds of years now.
ThornCrest