Allanon
Explorer
I'm currently running a Scarred Lands campaign setting, and I recently got a player who wanted to play a cleric (he's the first).
Now I want to give him a limited spell list. Tailored to his character and his god (in his case Madriel) and his alignment. Now my question is simple.
How many spells should he know per spell level? Should he have acces to spells of the Evil descriptor for instance? Should I allow him to learn new spells?
Currently I'm thinking of giving him 10 0-level, 13 1,2,3,4 level, 11 5,6,7 level and 9 8,9 level spells... Is this to limiting? Or to much?
Thanks in advance for the feedback
Now I want to give him a limited spell list. Tailored to his character and his god (in his case Madriel) and his alignment. Now my question is simple.
How many spells should he know per spell level? Should he have acces to spells of the Evil descriptor for instance? Should I allow him to learn new spells?
Currently I'm thinking of giving him 10 0-level, 13 1,2,3,4 level, 11 5,6,7 level and 9 8,9 level spells... Is this to limiting? Or to much?
Thanks in advance for the feedback







