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General Tabletop Discussion
*Pathfinder & Starfinder
Limiting Ranger/Paladin/Other Spells
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<blockquote data-quote="Chimera" data-source="post: 2886392" data-attributes="member: 2002"><p>I have to admit that I'm getting uncomfortable with the idea that Rangers, Paladins and a couple of other classes have unlimited access to a rather large selection of spells.</p><p></p><p>It wasn't so bad with just the Players Handbook (19 first, 12 second, etc Ranger spells available), but now with the Spell Compendium, there are an incredible <strong>64</strong> first level Ranger spells available to chose from.</p><p></p><p>((Then you got Clerics and their massive list, while Wizards get to add a mere TWO spells every time they go up a level. Although OTOH, it's tough enough to get people to play Clerics, so I'm not concerned with them here; and Wizards can learn/acquire spells above the automatic few. So let's stick with Rangers and, to a lesser extent, Paladins here.))</p><p></p><p>I'm considering a House Rule that would limit Rangers to adding 3-5 spells to their repertoise each time they go up in level, starting at 4th level when they first gain spells. Since they have 4 levels where they ONLY have first level spells, this would mean that they would eventually have a list of 12-20 spells to chose from. More than enough. Sure, they might not be as happy about it at 4th level when they only have 3-5, but the whole "Suddenly you can cast any one of sixty four spells" thing just blows my mind.</p><p></p><p>It also makes them more "customized" in that you need to select them carefully and that Ranger A's list of spells may be completely different than Ranger B's.</p><p></p><p>Does anyone else have a problem with the "everything is available" and/or has come up with a House Rule to deal with it?</p></blockquote><p></p>
[QUOTE="Chimera, post: 2886392, member: 2002"] I have to admit that I'm getting uncomfortable with the idea that Rangers, Paladins and a couple of other classes have unlimited access to a rather large selection of spells. It wasn't so bad with just the Players Handbook (19 first, 12 second, etc Ranger spells available), but now with the Spell Compendium, there are an incredible [b]64[/b] first level Ranger spells available to chose from. ((Then you got Clerics and their massive list, while Wizards get to add a mere TWO spells every time they go up a level. Although OTOH, it's tough enough to get people to play Clerics, so I'm not concerned with them here; and Wizards can learn/acquire spells above the automatic few. So let's stick with Rangers and, to a lesser extent, Paladins here.)) I'm considering a House Rule that would limit Rangers to adding 3-5 spells to their repertoise each time they go up in level, starting at 4th level when they first gain spells. Since they have 4 levels where they ONLY have first level spells, this would mean that they would eventually have a list of 12-20 spells to chose from. More than enough. Sure, they might not be as happy about it at 4th level when they only have 3-5, but the whole "Suddenly you can cast any one of sixty four spells" thing just blows my mind. It also makes them more "customized" in that you need to select them carefully and that Ranger A's list of spells may be completely different than Ranger B's. Does anyone else have a problem with the "everything is available" and/or has come up with a House Rule to deal with it? [/QUOTE]
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Limiting Ranger/Paladin/Other Spells
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