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General Tabletop Discussion
*Dungeons & Dragons
Limiting Short Rests
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<blockquote data-quote="I'm A Banana" data-source="post: 6860047" data-attributes="member: 2067"><p>As a tool, random encounters prevent this dichotomy, because you can't safely make a decision one way or the other. A rest isn't ALWAYS a good idea, and it isn't ALWAYS a bad idea, it's a choice with some risk. "Smart play" in that instance is limiting the risk (things like resting in towns or areas where monsters DON'T go), but that often requires sacrifices, too (can we just leave the goblin cave and come back?).</p><p></p><p></p><p></p><p>While some more concrete advice about pacing in the DMG wouldn't be out of place, I can't fault the designers for going with the option that allows maximum DM flexibility. Some games don't really care about pushing their groups like that, some have zero issues with rests "when they make sense," some parties aren't pushing for maximum success chances at all times...</p><p></p><p>We could use some better systems, but "it's good but could be better" fits my experience more than "it's bad and needs to be be better."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6860047, member: 2067"] As a tool, random encounters prevent this dichotomy, because you can't safely make a decision one way or the other. A rest isn't ALWAYS a good idea, and it isn't ALWAYS a bad idea, it's a choice with some risk. "Smart play" in that instance is limiting the risk (things like resting in towns or areas where monsters DON'T go), but that often requires sacrifices, too (can we just leave the goblin cave and come back?). While some more concrete advice about pacing in the DMG wouldn't be out of place, I can't fault the designers for going with the option that allows maximum DM flexibility. Some games don't really care about pushing their groups like that, some have zero issues with rests "when they make sense," some parties aren't pushing for maximum success chances at all times... We could use some better systems, but "it's good but could be better" fits my experience more than "it's bad and needs to be be better." [/QUOTE]
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