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Limiting Short Rests
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<blockquote data-quote="Bacon Bits" data-source="post: 6860049" data-attributes="member: 6777737"><p>People have this problem? In our games, we still have players that nova all their spells or abilities and end up with nothing after 1 encounter. Consequently, they long rest a lot. I'd love it if we'd short rest more often. People have avoided the classes with strong short rest mechanics (Warlocks in particular) because of it.</p><p></p><p>Beyond that... why is resting seen as something the DM needs to discourage at all? Why does it matter? Are PCs not supposed to rest and recover between encounters? Just like encounter powers in 4e, by and large the game was *designed* with the idea that PC would be able to refresh short rest powers during the day. Maybe not after every combat, but almost certainly after <em>most</em>.</p><p></p><p></p><p></p><p>You haven't ever played in a sandbox campaign? You know, where you just let the players explore the campaign setting and do what they want. There doesn't need to be some monolithic evil poised to destroy the multiverse that only a small group of [currently] level 1 adventurers can hope to foil. Sometimes it's just about going out into the world and finding what's there. Looking for treasure, destroying evil where it lies, and having an adventure. You don't need to have 15+ levels of encounters related to a single goal.</p><p></p><p>Honestly, I'd be frustrated if my DM effectively turned all my short rest powers into long rest powers. Especially if I were a Monk, Warlock, or Fighter.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6860049, member: 6777737"] People have this problem? In our games, we still have players that nova all their spells or abilities and end up with nothing after 1 encounter. Consequently, they long rest a lot. I'd love it if we'd short rest more often. People have avoided the classes with strong short rest mechanics (Warlocks in particular) because of it. Beyond that... why is resting seen as something the DM needs to discourage at all? Why does it matter? Are PCs not supposed to rest and recover between encounters? Just like encounter powers in 4e, by and large the game was *designed* with the idea that PC would be able to refresh short rest powers during the day. Maybe not after every combat, but almost certainly after [I]most[/I]. You haven't ever played in a sandbox campaign? You know, where you just let the players explore the campaign setting and do what they want. There doesn't need to be some monolithic evil poised to destroy the multiverse that only a small group of [currently] level 1 adventurers can hope to foil. Sometimes it's just about going out into the world and finding what's there. Looking for treasure, destroying evil where it lies, and having an adventure. You don't need to have 15+ levels of encounters related to a single goal. Honestly, I'd be frustrated if my DM effectively turned all my short rest powers into long rest powers. Especially if I were a Monk, Warlock, or Fighter. [/QUOTE]
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