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Limiting Short Rests
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<blockquote data-quote="the Jester" data-source="post: 6860054" data-attributes="member: 1210"><p>If they'r stupid enough to try to get an hour's rest after every encounter in a site with lots of monsters, they <em>will</em> get interrupted more than once (unless they find a safe resting place, of course). That's not sour grapes- that's the logical consequence of their actions. If anyone complains about it, tough; find a safe place to rest first. Which almost certainly has the risk of more encounters along the way. </p><p></p><p>The fact is, at an hour a pop, a short rest is not a given. It's a risky prospect (again, assuming they are somewhere where there are more encounters to be had). Combined with random encounters (which I use religiously), it's never a sure thing. For that matter, neither is a long rest- one of the groups I run just had the most harrowing night of their lives trying to get a long rest atop an old barrow-mound after delving through it. The alternative was resting in 2' of swamp water or trying to find their way through a swamp in the dead of night. They had undead encounter after undead encounter, about five in a row, before finally completing that rest. </p><p></p><p>Just because you're trying to rest doesn't mean jack to the world around you. The monsters are still there, and might even be actively hunting you.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6860054, member: 1210"] If they'r stupid enough to try to get an hour's rest after every encounter in a site with lots of monsters, they [i]will[/i] get interrupted more than once (unless they find a safe resting place, of course). That's not sour grapes- that's the logical consequence of their actions. If anyone complains about it, tough; find a safe place to rest first. Which almost certainly has the risk of more encounters along the way. The fact is, at an hour a pop, a short rest is not a given. It's a risky prospect (again, assuming they are somewhere where there are more encounters to be had). Combined with random encounters (which I use religiously), it's never a sure thing. For that matter, neither is a long rest- one of the groups I run just had the most harrowing night of their lives trying to get a long rest atop an old barrow-mound after delving through it. The alternative was resting in 2' of swamp water or trying to find their way through a swamp in the dead of night. They had undead encounter after undead encounter, about five in a row, before finally completing that rest. Just because you're trying to rest doesn't mean jack to the world around you. The monsters are still there, and might even be actively hunting you. [/QUOTE]
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