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Community
General Tabletop Discussion
*Dungeons & Dragons
Limiting Short Rests
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6860071" data-attributes="member: 6701872"><p>...because if the OP already has such characters, they wouldn't be trying to take short rests after every encounter by definition?</p><p>You should really read what I said again, since I said nothing about the DM being to blame - I said the players are to blame if their characters think taking an hour to do nothing but relax is their go-to and has no downsides to it.</p><p></p><p>Imagine all the people in your life; how many of them spend even their "day off" taking an hour to do basically nothing after each task they accomplish? Go to the bank, hour break. Talk to landlord about landscaping, hour break. Hit the gym, hour break. Meet a friend for lunch, hour break.</p><p></p><p>That's not how people that have things they want to accomplish behave, unless what they are trying to accomplish is the resting activity of choice such as "my goal today is to binge watch Netflix."</p><p></p><p>Yes, the game could try to create some one-size-fits-most solution... but that is a lot more difficult and less likely to succeed than to hope that players (not DMs) will not intentionally do things they personally don't enjoy while playing the game, such as resting often enough to make the game less challenging than they want it to be, or doing things which they don't personally feel "make sense" in the name of "better numbers".</p><p></p><p>And one last thought regarding your snap to assume someone is saying "always the DM, never the game"; If DM A experiences issue X, but DM B does not, while both play the same game - isn't it more likely it is the <em>variables</em> (the people involved and their choices) rather than the only <em>constant</em> (the game being played) that explain why?</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6860071, member: 6701872"] ...because if the OP already has such characters, they wouldn't be trying to take short rests after every encounter by definition? You should really read what I said again, since I said nothing about the DM being to blame - I said the players are to blame if their characters think taking an hour to do nothing but relax is their go-to and has no downsides to it. Imagine all the people in your life; how many of them spend even their "day off" taking an hour to do basically nothing after each task they accomplish? Go to the bank, hour break. Talk to landlord about landscaping, hour break. Hit the gym, hour break. Meet a friend for lunch, hour break. That's not how people that have things they want to accomplish behave, unless what they are trying to accomplish is the resting activity of choice such as "my goal today is to binge watch Netflix." Yes, the game could try to create some one-size-fits-most solution... but that is a lot more difficult and less likely to succeed than to hope that players (not DMs) will not intentionally do things they personally don't enjoy while playing the game, such as resting often enough to make the game less challenging than they want it to be, or doing things which they don't personally feel "make sense" in the name of "better numbers". And one last thought regarding your snap to assume someone is saying "always the DM, never the game"; If DM A experiences issue X, but DM B does not, while both play the same game - isn't it more likely it is the [I]variables[/I] (the people involved and their choices) rather than the only [I]constant[/I] (the game being played) that explain why? [/QUOTE]
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