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Community
General Tabletop Discussion
*Dungeons & Dragons
Limiting Short Rests
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<blockquote data-quote="Tony Vargas" data-source="post: 6860477" data-attributes="member: 996"><p>The usual suspects: wandering monsters, time pressure, wandering monsters, pushy NPCs, wandering monsters, rivals, wandering monsters, re-setting traps, wandering monsters, re-spawning monsters, wandering monsters...</p><p></p><p>..oh, and did I mention wandering monsters?</p><p></p><p>They do take a whole hour. There's only so many hours in the day... </p><p></p><p>But, sure, there's a limit to long rests, a limit to short rest (must wait at least X hours before benefiting from a second short rest) wouldn't be unreasonable. </p><p></p><p></p><p>But, really, the root of the problem is that challenge is mapped to encounters/short rest/long rest, while rests are mapped to static time limits in hours. Even that wouldn't be as much of a problem, but you have different resource mixes across the classes, so you need this delicate ballet of real encounter, filler encounters, short rests, long rests, uncertainty, and expectations...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6860477, member: 996"] The usual suspects: wandering monsters, time pressure, wandering monsters, pushy NPCs, wandering monsters, rivals, wandering monsters, re-setting traps, wandering monsters, re-spawning monsters, wandering monsters... ..oh, and did I mention wandering monsters? They do take a whole hour. There's only so many hours in the day... But, sure, there's a limit to long rests, a limit to short rest (must wait at least X hours before benefiting from a second short rest) wouldn't be unreasonable. But, really, the root of the problem is that challenge is mapped to encounters/short rest/long rest, while rests are mapped to static time limits in hours. Even that wouldn't be as much of a problem, but you have different resource mixes across the classes, so you need this delicate ballet of real encounter, filler encounters, short rests, long rests, uncertainty, and expectations... [/QUOTE]
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Limiting Short Rests
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