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<blockquote data-quote="ccs" data-source="post: 6860654" data-attributes="member: 6803664"><p>Clearly my players do not consider this a problem....</p><p>Me (as the DM)? Not really. I'm perfectly fine with the bad guys maybe succeeding, killing off NPCs, etc. I just find it a strange way to go about adventures where it's pretty obvious there's time constraints.</p><p></p><p> </p><p></p><p></p><p></p><p>If the party knowing exactly how much sands left in the proverbial timer fits the story, then they'll know that up front. Otherwise, no. They will not be told. I'm OK with them resting to the point of failure. </p><p></p><p></p><p></p><p></p><p>Well, since I was told "We want general dungeon crawling with - some - plot {IE; more reason than just kill/loot, but not super-heavy PF AP style plot}, & then these are the hooks that they chose to follow up on.... I presume that's imperitive to them.</p><p>It's a sandbox game set on the Greyhawk map. At any time they could point to some random place & say "We want to explore here". Or, "I want to go on x type of adventure". OK, then that's what I'll prep. Or they can follow up on random bits they find during play.</p></blockquote><p></p>
[QUOTE="ccs, post: 6860654, member: 6803664"] Clearly my players do not consider this a problem.... Me (as the DM)? Not really. I'm perfectly fine with the bad guys maybe succeeding, killing off NPCs, etc. I just find it a strange way to go about adventures where it's pretty obvious there's time constraints. If the party knowing exactly how much sands left in the proverbial timer fits the story, then they'll know that up front. Otherwise, no. They will not be told. I'm OK with them resting to the point of failure. Well, since I was told "We want general dungeon crawling with - some - plot {IE; more reason than just kill/loot, but not super-heavy PF AP style plot}, & then these are the hooks that they chose to follow up on.... I presume that's imperitive to them. It's a sandbox game set on the Greyhawk map. At any time they could point to some random place & say "We want to explore here". Or, "I want to go on x type of adventure". OK, then that's what I'll prep. Or they can follow up on random bits they find during play. [/QUOTE]
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