Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Limiting Short Rests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 6861200" data-attributes="member: 6777737"><p>Time exists, but it's not always a <em>pressing issue</em>. Bandits aren't likely to move on to another geographic region because you stopped for a short rest. It's not an issue of, "<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, we can't ever stop and rest or everything will be gone or ruined." You might as well say, "We can't short rest. I'm a human; I've only got another 70 years of game time." Time is only a constraint if there's some penalty for failure to act. In each of the cases I listed, what will happen to the players or the campaign world if they do nothing? Well, nothing. Nothing will happen. None of the rumors are about anything that's going to affect anybody outside this tiny town. There's more magical weapons than the <em>+1 longsword</em> the bandit leader has. What's more, it's very possible that <em>none</em> of these will change appreciably in the next several months, with the exception of our desperate merchant trying to get out of town. A doomsday clock is not an essential component of adventure.</p><p></p><p>Oh, and the green dragon is actually not a green dragon. It's a group of goblins who are using a canvas float as a cover to steal sheep from shepherds. They've just killed just one local man who went investigating when they got suspicious, but the rest of the town thinks there's a dragon out snatching up people.</p><p></p><p>Edit: Think of it like this. You can only safely travel 8 hours in a game day. But there's more than 8 hours in the day you could use for travel. There's 24 hours, and only 8 of them are going to be used for long resting. You could space the 8 travel hours any way you'd like. Time exists, but it's not urgent. There's not a pressing need to get your travel done immediately in the first 8 hours of every day of travel.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6861200, member: 6777737"] Time exists, but it's not always a [I]pressing issue[/I]. Bandits aren't likely to move on to another geographic region because you stopped for a short rest. It's not an issue of, ":):):):), we can't ever stop and rest or everything will be gone or ruined." You might as well say, "We can't short rest. I'm a human; I've only got another 70 years of game time." Time is only a constraint if there's some penalty for failure to act. In each of the cases I listed, what will happen to the players or the campaign world if they do nothing? Well, nothing. Nothing will happen. None of the rumors are about anything that's going to affect anybody outside this tiny town. There's more magical weapons than the [I]+1 longsword[/I] the bandit leader has. What's more, it's very possible that [I]none[/I] of these will change appreciably in the next several months, with the exception of our desperate merchant trying to get out of town. A doomsday clock is not an essential component of adventure. Oh, and the green dragon is actually not a green dragon. It's a group of goblins who are using a canvas float as a cover to steal sheep from shepherds. They've just killed just one local man who went investigating when they got suspicious, but the rest of the town thinks there's a dragon out snatching up people. Edit: Think of it like this. You can only safely travel 8 hours in a game day. But there's more than 8 hours in the day you could use for travel. There's 24 hours, and only 8 of them are going to be used for long resting. You could space the 8 travel hours any way you'd like. Time exists, but it's not urgent. There's not a pressing need to get your travel done immediately in the first 8 hours of every day of travel. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Limiting Short Rests
Top