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Lingering innocence...
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<blockquote data-quote="Kid Charlemagne" data-source="post: 211322" data-attributes="member: 93"><p>One thing occurs to me; don't have them be apprentice level, make them a little older. Kind of a life passed them by, they've forgotten their dreams, kinda settled into a humdrum existence, and BOOM! something happens to kick them into gear.</p><p></p><p>For example, the hedge wizard might be a Wiz 1 who makes 1st level potions for the locals, he's maybe 30 years old, possily has a hut, possessions, things that he'll miss when whatever the life altering event takes place.</p><p></p><p>You can RP that event, or let it be detailed in their background. Maybe its the same thing for everyone - the village is attacked, a village elder is kidnapped while the local ruler and his retinue are out of town and they have to bring in the B-team, etc.</p><p></p><p>Or it could be different things for each. The wizard blew up his cottage making burning hands potions, the village priest is falsely accused of an impropriety and must clear his name, the fighter got kicked out of the town guard for sleeping on the night shift.</p><p></p><p>If they start young, they'll still be thinking of themselves as future "great heros" or great <em>somethings</em>. Let 'em be a little beaten down.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 211322, member: 93"] One thing occurs to me; don't have them be apprentice level, make them a little older. Kind of a life passed them by, they've forgotten their dreams, kinda settled into a humdrum existence, and BOOM! something happens to kick them into gear. For example, the hedge wizard might be a Wiz 1 who makes 1st level potions for the locals, he's maybe 30 years old, possily has a hut, possessions, things that he'll miss when whatever the life altering event takes place. You can RP that event, or let it be detailed in their background. Maybe its the same thing for everyone - the village is attacked, a village elder is kidnapped while the local ruler and his retinue are out of town and they have to bring in the B-team, etc. Or it could be different things for each. The wizard blew up his cottage making burning hands potions, the village priest is falsely accused of an impropriety and must clear his name, the fighter got kicked out of the town guard for sleeping on the night shift. If they start young, they'll still be thinking of themselves as future "great heros" or great [i]somethings[/i]. Let 'em be a little beaten down. [/QUOTE]
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