Empirate
First Post
Thread title is no accident, hear me out: I just noticed something about the Generation focused Evoker. The "Lingering Evocations (Su)" class feature keeps your evocation spells in place for 1/2 CL rounds, IF they already have a duration greater than instantaneous. While this is already pretty nifty, especially for low-duration spells such as Gust of Wind, I had another idea. How about combining this with the Lingering Spell metamagic?
All of a sudden, Evocation is all about battlefield control! A Lingering Lingering Fireball is 40' of burning death for the whole combat, as a 4th level spell - much, much better than Wall of Fire. Lingering Lingering Pyrotechnics is half a football field of blinding in a 3rd level slot. Lingering Lingering Prismatic Spray is pure, unadulterated fun for the chaos-loving mage (high level, to be sure, do something to keep them in place so it pays off). Lingering Lingering Stormbolts fills the battlefield with an allied-friendly zone of lightning damage plus stunlock possibility. Lingering Lingering Caustic Eruption is sure death for anything not immune to acid. And so on.
Does this really work that way? And if so, is it really as good as I'm coming to think it may be?
All of a sudden, Evocation is all about battlefield control! A Lingering Lingering Fireball is 40' of burning death for the whole combat, as a 4th level spell - much, much better than Wall of Fire. Lingering Lingering Pyrotechnics is half a football field of blinding in a 3rd level slot. Lingering Lingering Prismatic Spray is pure, unadulterated fun for the chaos-loving mage (high level, to be sure, do something to keep them in place so it pays off). Lingering Lingering Stormbolts fills the battlefield with an allied-friendly zone of lightning damage plus stunlock possibility. Lingering Lingering Caustic Eruption is sure death for anything not immune to acid. And so on.
Does this really work that way? And if so, is it really as good as I'm coming to think it may be?