AbdulAlhazred
Legend
I don't think your use was incorrect. 'Sensei' is 'teacher' in Japanese. Kensei - I don't know the etymology, but the two words sound very similar, so I'm guessing it not only connotes a master at swordsmanship, but also one who teaches said mastery. So 'swordsmanship teacher' could pretty much use either term, though I'm sure one is more correct than the other.A Kensei is a specialized Swords teacher. I misspelled Sensei numerous times lol.
Anyway, my use of the more general term was really intended to generalize the concept, though I then went ahead and used sword fighting as an example. The same concept would hold for any other discipline.
Yeah, HoML has other considerations with boons, which pushed me in the direction of a sort of 'path', which is mainly to say that each boon gets you a couple of power choices. So you need a number of boons in the same discipline to provide a full menu of choices across all 20 levels. However I didn't really intend it to be like a 'path' in that every PC needs to get each boon in order, you could potentially have only the most advanced one, if that makes sense narratively in the game.The character could have taken Forge Mastery (and be able to Forge the village weapons they werent expected to have) neither ability I think demands the kind of Ranking process you mention. Although there are ranks I have in techniques they go from any mundane weapon to +6 magic items basically.
I was specifically pushing that ANY hero could either spend the cash or effort and teach the village something of this sort which would enhance the situation but the sensei does it cheaper just like a ritualist does some things cheaper.
I agree, any PC (or person) can teach, but having the practice will make you MUCH more effective. In HoML terms you can spend a 'boost' (usually, but not always, a Vitality Point) to guarantee a success in your SC for that check. This lets the players 'invest' in what they REALLY want. Of course if they burn a lot of VPs to breeze through the 'train the villagers' SC, then there will be that many less available when the 'defend the village' SC/combat(s) comes up.
In the case above its basically providing the village with unexpected weaponry and perhaps another party member could also say I am a Warlord and i am going to use my mastery of battle and History skill to set a plan and to get the village acting as a team I will use Diplomacy and knowing when and where to respond to the enemy. Get them wetting down buildings so the enemy cannot burn them so easily might be in their some where.
And perhaps combine that with the party engineer (wink wink) setting man traps with the villagers helping the entire process.
We can use the above so that we can funnel the baddest of the bad guys to the players who can take them out and so the village will be relatively unaffected.
Sure, and likewise you could have a 'Master Strategist' practice that provided roughly the same results, but relied on different stats and perhaps demanded a different boost price.